When placing foliage (with a ScatterShaper) it would be nice to allow the items to conform to the underlying grounds angle (normal vector). This PR adds that functionality by introducing a new parameter to the ScatterShaper - ground_angle_conformance - which can be set between 0 (no conformance) and 1 (full conformance).
When placing foliage (with a
ScatterShaper
) it would be nice to allow the items to conform to the underlying grounds angle (normal vector). This PR adds that functionality by introducing a new parameter to theScatterShaper
-ground_angle_conformance
- which can be set between0
(no conformance) and1
(full conformance).See the videos below for the result
https://github.com/user-attachments/assets/d4ffae63-060e-4812-854a-0110d034b05b
https://github.com/user-attachments/assets/0790c169-49da-4254-b3f1-d67f146529a9