First, thanks for these fantastic spinners, I absolutely love them. (Quick aside: do you have a ko-fi or other similar for a one-time donation?)
So my issue is really sortof a non-issue, and I imagine is probably more related to my platform and toolchain than anything, but I just was hoping to get your opinion on the "proper" way to solve it.
I'm using Microsoft's toolchain, (particularly cl 19.33.31630 with the win 10 sdk v10.0.19041,) targeting an x86_64 platform. When I include imspinner.h, there's no global min symbol defined, so compiling fails.
I could obviously define one before including it or etc, but I was just mostly curious if there's a specific min macro/method you're invoking there. Perhaps if you're intending to use std::min, a patch like this may clarify intent?
Howdy!
First, thanks for these fantastic spinners, I absolutely love them. (Quick aside: do you have a ko-fi or other similar for a one-time donation?)
So my issue is really sortof a non-issue, and I imagine is probably more related to my platform and toolchain than anything, but I just was hoping to get your opinion on the "proper" way to solve it.
I'm using Microsoft's toolchain, (particularly
cl 19.33.31630
with the win 10 sdkv10.0.19041
,) targeting an x86_64 platform. When I include imspinner.h, there's no globalmin
symbol defined, so compiling fails.I could obviously define one before including it or etc, but I was just mostly curious if there's a specific min macro/method you're invoking there. Perhaps if you're intending to use
std::min
, a patch like this may clarify intent?Cheers and hope you're well.