Closed reginaldlouis closed 5 years ago
+1 need some extra steps to include SDL and build the project. probably need to fix the cmake for SDL dependency on windows?
I just tried to build this on Windows, in VS 2015. I set up the project properties to point at my SDL library and the nanogui-sdl project, built using CMake, seemed unable to find it.
I'm tempted to see what happens if I just fold nanogui into an existing SDL-based project and go from there.
redesigned for sdl2 api only, try now
How did you manage to build on windows. The SDL include is inconsitent. Sometime is
include <SDL/SDL_opengl.h>
or
include <SDL2/SDL_opengl.h>
By default, in the SDL developper source, everthing in directly on the "include" folder.