I had to manually insert the SDL library paths to the project properties.
Afterwards it just gives compilation errors:
'glActiveTexture': redefinition; previous definition was 'function' nanogui
Error C2659 '=': function as left operand nanogui D:\GITHUB\nanogui-sdl\src\screen.cpp 127
I had to manually insert the SDL library paths to the project properties.
Afterwards it just gives compilation errors: 'glActiveTexture': redefinition; previous definition was 'function' nanogui Error C2659 '=': function as left operand nanogui D:\GITHUB\nanogui-sdl\src\screen.cpp 127
both have to do with glactivetexture.
Was really looking forward to using this :)