note: that joins can be sent as a poke to your own ship, or a fact to let everyone (the host, the team) know
note: sending a null "join" declines the invite
sends are invitations sent by the host to some recipient.
only the recipient and the host are made aware of them.
if the recipient joins, everyone will be notified w/ a join;
if the recipient declines, only the host and the recipient know.
a send can be un-sent, see below:
Parrot
Parrot is like orca, but different.
+on-watch
:watch on
/web-ui
to get your facts. you'll get an initial load of facts that mirror those you find in+on-peek
.+on-peek
:/blok
:/pend
:/sent
/flok
/aval
+on-poke
you can perform the following actions:
form
create a flockjoin
join a flock based on an invite (or decline)drop
leave a flocksend
send an inviteblok
block further invites from some host (flag)free
unblock an invite from some host (flag)form
join
}
drop
poke
response on the host or ourselves leaving:
response on a flockmate leaving
send
sends are invitations sent by the host to some recipient. only the recipient and the host are made aware of them. if the recipient joins, everyone will be notified w/ a
join
; if the recipient declines, only the host and the recipient know. a send can be un-sent, see below:poke (to invite some set of people)
response (to host)
response in recipient
poke to rescind an invitation that isn't already accepted
response (to host) - delete from sent invites
response in recipient
blok
blocks some
flag
from being used as ahost
in aninvitation
this is primarily a precaution and does not need to be implemented.poke
response
free
frees some
flag
that was previouslyblok
ed - they can invite you again.poke
response - just delete them from the retained block list