An Impulse is a personality trait, state of mind, etc. Can be specific or broad. Can be permanent, temporary (clear condition given), or conditional.
Acting against an Impulse incurs 1d6 WIL damage. Following an Impulse recovers 1d4 WIL.
At 0 WIL, characters go Mad. Mad characters act only according to their impulses (and otherwise have a breakdown, become unresponsive & can't do anything without help)
An Impulse is a personality trait, state of mind, etc. Can be specific or broad. Can be permanent, temporary (clear condition given), or conditional.
Acting against an Impulse incurs 1d6 WIL damage. Following an Impulse recovers 1d4 WIL.
At 0 WIL, characters go Mad. Mad characters act only according to their impulses (and otherwise have a breakdown, become unresponsive & can't do anything without help)