Game crashes on startup when using integrated Intel Graphics chip. Doesn't happen when using ATI graphics chip. I have a laptop and a programm to choose which one to use an it only happens when using the "Intel(R) Graphics Media Accelerator HD" chip.
Windows 7
Intel Core i5 M460 CPU
Redirection v0.6.4
Logging to C:\Users\Felix\AppData\Roaming\Redirection\logs\2014-11-01T20-59-26.txt
Redirection 0.6.4
Developed by Daniel Ratcliffe (dratcliffe@gmail.com)
SDL version: 2.0.3
Platform: Windows (Windows)
Steamworks not requested
Found mod mods/Steve's Direction 1-6-0.zip (Steve's Direction)
Found mod mods/UltimateTutorial.zip (redirectiongame.com)
Trying to use language de_DE
Using language de (German)
Creating window sized 845x480
Loaded level levels/empty.level
Game crashed with Dan200.Core.Main.OpenGLException: Error creating framebuffer: FramebufferUnsupported
bei Dan200.Core.Render.RenderTexture..ctor(Int32 width, Int32 height, Boolean filter)
bei Dan200.Game.Game.Game.Load()
bei Dan200.Game.Game.Game..ctor()
bei Dan200.Core.Main.App.Run[TGame](GameInfo info, String[] args)
Game shutdown
Game crashes on startup when using integrated Intel Graphics chip. Doesn't happen when using ATI graphics chip. I have a laptop and a programm to choose which one to use an it only happens when using the "Intel(R) Graphics Media Accelerator HD" chip.
Logging to C:\Users\Felix\AppData\Roaming\Redirection\logs\2014-11-01T20-59-26.txt Redirection 0.6.4 Developed by Daniel Ratcliffe (dratcliffe@gmail.com) SDL version: 2.0.3 Platform: Windows (Windows) Steamworks not requested Found mod mods/Steve's Direction 1-6-0.zip (Steve's Direction) Found mod mods/UltimateTutorial.zip (redirectiongame.com) Trying to use language de_DE Using language de (German) Creating window sized 845x480 Loaded level levels/empty.level Game crashed with Dan200.Core.Main.OpenGLException: Error creating framebuffer: FramebufferUnsupported bei Dan200.Core.Render.RenderTexture..ctor(Int32 width, Int32 height, Boolean filter) bei Dan200.Game.Game.Game.Load() bei Dan200.Game.Game.Game..ctor() bei Dan200.Core.Main.App.Run[TGame](GameInfo info, String[] args) Game shutdown