Do this to provide an example usage incorporating/testing that logic flow. Make the polygon semi-irregular with more than 4 points.
Use a different shader group to fill the shape with a nice dark green color. This will provide examples of a few things such as null textures, a new shader, and usage of layers.
Do this to provide an example usage incorporating/testing that logic flow. Make the polygon semi-irregular with more than 4 points.
Use a different shader group to fill the shape with a nice dark green color. This will provide examples of a few things such as null textures, a new shader, and usage of layers.