dandcvs / KGAutoPlay

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Missing Early Game Features #31

Open Candcg opened 2 years ago

Candcg commented 2 years ago

Script does not elect/promote a leader, nor promote kittens, nor construct embassy(s), all of which provide significant compounding bonuses for the early game

dandcvs commented 2 years ago

can you send a save file with the problem?

Candcg commented 2 years ago

Script now doing aforementioned things, though much later than seems reasonable. A matter of priorities? leader election opens up very early, as does promotion, but the script leaves them until much later, even when merely electing a metallurgist would be a major upgrade that early on. Also, the policy rationing/frugality for 3500 culture is not being purchased, despite having over 20 mints

Candcg commented 2 years ago

Save export: Kittens Game - Run 11 - Year 431 - Winter, day 59.txt

dandcvs commented 2 years ago

At the current moment, the script appoints a kitten as a leader, whose skills have a profession that is needed at the moment. And yes, this block is not optimized (maybe someday I will take it up, there should be a very subtle micromanagement due to the fact that in the early stages of the game gold is a very important resource and the promotion of kittens needs it.). Now the process itself begins if there are more than 100 kittens.

As for rationing / frugality, I really don't know which one is better.