Open oodgaard opened 9 months ago
One of my test projects has a olcPixelGameEngine.cpp
file with the following content:
#define OLC_GFX_OPENGL33
#define OLC_PGEX_DEAR_IMGUI_IMPLEMENTATION
#include "imgui_impl_pge.h"
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
This works fine as PGE does not include the gl header unless OLC_PGE_APPLICATION
is defined. Define that after the imgui_impl_pge.h
include and it should work fine.
Are you using PGE v2.24 ?
Line 1352 `
...
`
2.16 is the version in my project. At a glance it looks like it is not compatible with 2.21+ due to the change in where the gl header is included. 2.17 also introduces a change where OnBeforeUserUpdate returns bool now instead of void. Downgrading the 2.20 should work if you change the return types on the OnBeforeUserUpdate function.
Hi @dandistine . I was successful in getting your extension to work and render some imgui menus etc using the defualt opengl 2.x. However when enabling opengl 3.3 I get the following error:
include/GL/glew.h:85:2: error: #error gl.h included before glew.h
PGE includes gl.h so I'm not sure how you tested this one ?