Closed NicTerrio closed 3 years ago
Do you have any troubles using xct+ on pre-patch ??? i don't have troubles with the 4.5.0 personally..... I reverted changes that i had made to it because it was working :)
I have issues when open the configuration and try to move the frames. There are no frames visible and I can not leave the "move frames" mode. The Messagebox stays open.
All the other things are working as before just this part fails for me.
Okai i'll see that when i'll be back home
Thank you! Here some more information maybe this helps.
Go into "move frames" mode
1x xCT+\modules\frames.lua:756: attempt to call method 'SetBackdrop' (a nil value)
[string "@xCT+\modules\frames.lua"]:756: in function `StartConfigMode'
[string "@xCT+\modules\frames.lua"]:946: in function <xCT+\modules\frames.lua:926>
[string "=[C]"]: ?
[string "@AddOnSkins\Libs\Ace3\AceConfig-3.0-3\AceConfigDialog-3.0\AceConfigDialog-3.0-79.lua"]:51: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:49>
[string "@AddOnSkins\Libs\Ace3\AceConfig-3.0-3\AceConfigDialog-3.0\AceConfigDialog-3.0-79.lua"]:843: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:664>
[string "=[C]"]: ?
[string "@AddOnSkins\Libs\Ace3\AceGUI-3.0\AceGUI-3.0-41.lua"]:72: in function <...ddOns\AddOnSkins\Libs\Ace3\AceGUI-3.0\AceGUI-3.0.lua:70>
[string "@AddOnSkins\Libs\Ace3\AceGUI-3.0\AceGUI-3.0-41.lua"]:306: in function `Fire'
[string "@AddOnSkins\Libs\Ace3\AceGUI-3.0-41\widgets\AceGUIWidget-Button.lua"]:22: in function <...Libs\Ace3\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:19>
Try to leave "move frames" mode:
1x xCT+\modules\frames.lua:862: attempt to call method 'SetBackdrop' (a nil value)
[string "@xCT+\modules\frames.lua"]:862: in function `EndConfigMode'
[string "@xCT+\modules\frames.lua"]:1200: in function `OnCancel'
[string "@FrameXML\StaticPopup.lua"]:5162: in function `StaticPopup_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
Locals:
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
general = <table> {
}
power = <table> {
}
healing = <table> {
}
outgoing = <table> {
}
critical = <table> {
}
procs = <table> {
}
loot = <table> {
}
class = <table> {
}
damage = <table> {
}
}
(for control) = "general"
framename = "general"
settings = <table> {
showCombatState = true
showLowManaHealth = true
megaDamage = true
iconsSize = 16
iconsEnabled = true
showDispells = true
enableFontShadow = true
secondaryFrame = 0
fontOutline = "2OUTLINE"
fontShadowOffsetY = -2
showPartyKills = true
showDebuffs = true
Width = 512
fontJustify = "CENTER"
font = "PT Sans Narrow"
enableFade = true
fontSize = 18
showRepChanges = true
showBuffs = true
customColor = false
enabledFrame = false
fontColor = <table> {
}
fontShadowColor = <table> {
}
insertText = "bottom"
enableScrollable = false
enableCustomFade = true
scrollableLines = 10
fadeTime = 0.300000
alpha = 100
fontShadowOffsetX = 2
Y = 224
X = 0
colors = <table> {
}
scrollableInCombat = false
Height = 128
visibilityTime = 5
showInterrupts = true
showHonorGains = true
}
f = xCT_PlusgeneralFrame {
0 = <userdata>
RefreshIfNecessary = <function> defined =[C]:-1
OnPostShow = <function> defined =[C]:-1
CalculateLineAlphaValueFromTimestamp = <function> defined =[C]:-1
GetInsertMode = <function> defined =[C]:-1
SetTimeVisible = <function> defined =[C]:-1
hasOwnFontObject = true
OnFontObjectUpdated = <function> defined =[C]:-1
GetFading = <function> defined =[C]:-1
IsTextCopyable = <function> defined =[C]:-1
Clear = <function> defined =[C]:-1
shouldFadeAfterInactivity = true
SetIndentedWordWrap = <function> defined =[C]:-1
GetTimeVisible = <function> defined =[C]:-1
MarkLayoutDirty = <function> defined =[C]:-1
SetFont = <function> defined =[C]:-1
GetMaxLines = <function> defined =[C]:-1
BackFillMessage = <function> defined =[C]:-1
UnpackageEntry = <function> defined =[C]:-1
FontStringContainer = <unnamed> {
}
SetShadowOffset = <function> defined =[C]:-1
GetFont = <function> defined =[C]:-1
SetMaxLines = <function> defined =[C]:-1
CalculateSelectingCharacterIndicesForVisibleLine = <function> defined =[C]:-1
PackageEntry = <function> defined =[C]:-1
RefreshDisplay = <function> defined =[C]:-1
SetFontObject = <function> defined =[C]:-1
MakeFontObjectCustom = <function> defined =[C]:-1
SetOnScrollChangedCallback = <function> defined =[C]:-1
CalculateNumVisibleLines = <function> defined =[C]:-1
fontObject = table: 000001F89BDAD9D0 {
}
overrideFadeTimestamp = 0
isDisplayDirty = true
SetInsertMode = <function> defined =[C]:-1
MarkDisplayDirty = <function> defined =[C]:-1
settings = <table> {
}
frameName = "general"
ScrollByAmount = <function> defined =[C]:-1
GetMessageInfo = <function> defined =[C]:-1
GetOnScrollChangedCallback = <function> defined =[C]:-1
sizing = xCT_PlusgeneralSizingFrame {
}
ScrollDown = <function> defined =[C]:-1
AtTop = <function> defined =[C]:-1
GetFontObject = <function> defined =[C]:-1
isLayoutDirty = true
SetScrollOffset = <function> defined =[C]:-1
visibleLines = <table> {
}
textIsCopyable = false
scrollOffset = 0
fadeDurationSecs = 0.300000
CanEffectivelyFade = <function> defined =[C]:-1
timeVisibleSecs = 5
SetJustifyV = <function> defined =[C]:-1
insertMode = 2
AddMessage = <function> defined =[C]:-1
OnPreSizeChanged = <function> defined =[C]:-1
GetScaledCursorPosition = <function> defined =[C]:-1
OnPostMouseUp = <function> defined =[C]:-1
ResetSelectingText = <function> defined =[C]:-1
PageUp = <function> defined =[C]:-1
SetOnDisplayRefreshedCallback = <function> defined =[C]:-1
GetNumMessages = <function> defined =[C]:-1
UpdateSelectingText = <function> defined =[C]:-1
GetTextColor = <function> defined =[C]:-1
AtBottom = <function> defined =[C]:-1
ResetAllFadeTimes = <function> defined =[C]:-1
ScrollToBottom = <function> defined =[C]:-1
GetScrollOffset = <function> defined =[C]:-1
GetSpacing = <function> defined =[C]:-1
OnPreLoad = <function> defined =[C]:-1
Scrol
created https://github.com/dandruff/xCT/pull/166#issue-504905968 with fixes
Version 4.4.9 from Twitch/Curse - Game version: 8.0.1
Can't get the "Move Frames" to save (even with the /xct lock) or cancel.
Version 4.4.9 from Twitch/Curse - Game version: 8.0.1
Can't get the "Move Frames" to save (even with the /xct lock) or cancel.
Check my pull request #166 it should fix the problem
Yes, I can configure the frames again. Thank you!
One small error I keep getting randomly:
4x xCT+\modules\combattext.lua:982: attempt to call field 'GetCurrencyInfo' (a nil value)
[string "@xCT+\modules\combattext.lua"]:982: in function `?'
[string "@xCT+\modules\combattext.lua"]:528: in function <xCT+\modules\combattext.lua:511>
I think it's because Blizzard changes the GetCurrencyInfo function to return an enum instead of direct args. I have tried to patch, but i don't really know how to reproduce the problem :(
I can try looking at it later tonight. Here is the API doc: https://github.com/ebonyfaye/9.0-Interface/blob/1899ab848ae624b7f10a52302cc66dee0e503b11/interface/addons/blizzard_apidocumentation/currencyinfodocumentation.lua#L300
I honestly don't remember what I actually need from GetCurrencyInfo so it might take me a minute to fix this.
Actually i had already dealt with currency in bag addons :) But it seems that Cimplex is on a good way to patch ! i did modifications similar to his, but i don't see the currency apear in the frame despite having no error. I think the Getcurencyinfo is not usable as before, and C_CurrencyInfo.GetCurrencyInfoFromLink might be the good choice! Anyway i have to go to sleep so have fun ! Since prepatch quest are not available yet, i may go back to beta to look for spells to merge :) i think the merge_class.lua may need a good cleanup too :S
@BourgeoisM I've been on the SL beta for the last hour, trying to get currency to drop but couldn't find an easy location. I also don't think battlegrounds are working or the queue time is pretty insane. Any suggestions?
@Cimplex Actually, i tried yesterday while leveling an alt in Draenor in retail. I think the easiest method would be going into zones that drop ressources (Garrison ressources (draenor), war ressources bfa, order ressources legion) etc.... Since world quest give you that. and sometimes elites and rares.
I don't know if buying bonus roll coins (for all expac) would trigger the currency text. Coalescing Visions, Corrupted Mementos, Mana pearl could be a good thing but it's not available in beta, and i don't know if it still up in prepatch
I'm at work so i can't really test right now but : https://www.wowhead.com/currencies#0+3-2 A list of currency could help you :) As in Shadowland beta i hardly find any currency......
Changing line 982 to the following seems to fix the currency issue (for me):
local currencyTable = C_CurrencyInfo.GetCurrencyInfo(tonumber(currencyLink:match("currency:(%d+)"))) local name = currencyTable.name local amountOwned = currencyTable.quantity local texturePath = currencyTable.iconFileID
Might be a cleaner way to do it than that.
I was figuring that the change from the file path (old GetCurrencyInfo) to a file ID would cause issues, but it seems to be working fine.
Thanks! Just went with GetCurrencyInfoFromLink incase they decide to change that later... it should be backwards compatible now. This should fix it a9b2e03
Hiya! Any word on when/if this will be updated for SL Pre-patch?