Spells like Consumption uses the same spell ID for both healing and damage, which is unfortunate. The current merging mechanics means that both healing and damage are merged, providing incorrect feedback to the player.
I think it should be possible to treat merging separately for damage and healing even if it is in the same frame, and that should provide better feedback to the player.
Is there an existing issue for this?
Feature request
Spells like Consumption uses the same spell ID for both healing and damage, which is unfortunate. The current merging mechanics means that both healing and damage are merged, providing incorrect feedback to the player.
I think it should be possible to treat merging separately for damage and healing even if it is in the same frame, and that should provide better feedback to the player.