Now, in MicroEmulator, a call to flushGraphics results in a call to
repaint, which is not correct.
This causes many applications (esp. games) to flicker badly.
A call to flushGraphics should put the (already drawn) backbuffer on
screen.
Or, as SonyEricsson describes it:
"A call to flushGraphics() is similar to calling repaint(); and
serviceRepaints(); in sequence, but the difference is that flushGraphics()
does not generate a call to your paint() method."
Original issue reported on code.google.com by bar...@gmail.com on 18 Nov 2009 at 11:10
Original issue reported on code.google.com by
bar...@gmail.com
on 18 Nov 2009 at 11:10