Since moving to methods that automatically calculate timezone offsets on Solar objects, time travel is slow enough that it feels choppy and results in dropped frames. I should think about whether I want to try and optimise this or work on a new UI for time travel that doesn't recalculate as often.
Since moving to methods that automatically calculate timezone offsets on Solar objects, time travel is slow enough that it feels choppy and results in dropped frames. I should think about whether I want to try and optimise this or work on a new UI for time travel that doesn't recalculate as often.