Use the Image::createImage(UIImage*,int width,int height) method to create a
new Image object
Notice that upon destruction of the object the m_imageData variable does not
get released
To fix this add:
m_ownsData=true;
To the bottom of the constructor mentioned at the top of this issue.
Original issue reported on code.google.com by w...@b2cloud.com.au on 29 Sep 2011 at 6:45
Original issue reported on code.google.com by
w...@b2cloud.com.au
on 29 Sep 2011 at 6:45