Open Alex12DEUT opened 1 year ago
That is one of the most bizzare thing I've ever heard! In the next days I'll compile a modified version as soon as I get a chance so you can try it out :)
Ok thank you i will tell you if it work for picomemcard and picomemcard+ If just inverse code for red/green in your code
InvertedRedGreenBuild.zip Here are the build with the inverted led both for picomemcard and picomemcard+. Let me know if it works
Your files are in .elf extension , not .uf2 i cannot put them on my rp2040 :(
PicoMemcard.zip My bad, here are the .uf2
i have test for both it ok for the led , now its green when all if fine and red where it have something wrong thx :)
but your fixed uf2 cause an issue on the picomemcard ( not + ) when erase a save from an full image or copy from another card the synchronisation will never finish , the led stay yellow
you can try on a normal led version you will have the red led instead of green and see the issue
Thanks for the heads up, I'll look into it
i have find another thing with the picomemcard ( not + ) when you copy a ''big save '' , like theme park world game ( 5 blocks ) from ps1 or ps2 browser from genuine sony card to picomemcard , the copy fail
I've added a switch to invert the colours in #41 BTW :)
Looks like i've also got the inverted colours! I've never soldered before so i thought i must have screwed something up and was looking for information on errors, it started working and i found this issue.
Here's a video: https://www.youtube.com/watch?v=m8Bqp1F9n0Q
Hey I received a new batch of rp-2040-zero , i think they have modified the led reference , or maybe just a mistkake from factory But the red and green colors are "reversed" , when all is fine the picomemcard will show a fixed red color ( instead of green ) , and when it have something wrong it will have green color blinking ( instead of red ) but all is working fine All the small batch is like that The issue is same if put picomemcard uf2 ( no sd card ) and picomemcard+ ( with a sd card module )
have someone see that before? maybe a small uf2 update will fix it? Certainly need inverse the values for red and green
thx