Closed varris1 closed 5 years ago
it works with https://github.com/daniel-schuermann/mesa/tree/master_old_2019_07_12 I'll check back, when I found out what broke.
Actually, it didn't work. The old branch just misses a feature so that some shadows aren't rendered at all. We'll keep you posted.
Actually, I think both images are wrong and LLVM just got lucky that it doesn't look so terrible.
Can you confirm that this is the expected output?
So is this really Skyrim Legendary Edition + D9VK, or is this Skyrim Special Edition with DXVK? I see a DXVK HUD on there?
nvm, looks like D9VK also has the same HUD.
FWIW I cannot reproduce this with upstream radv & a vega.
Can you confirm that this is the expected output?
Here is a screenshot of Gallium Nine. In hindsight the LLVM image doesn't seem to be correct either.
I will ask @joshua-ashton to take a look at it since it could just be an issue with D9VK itself.
FWIW I cannot reproduce this with upstream radv & a vega.
Did you try with PROTON_USE_D9VK=1 ?If I do this, I only get abnormal program termination... but I start to get the impression that this might be a D9VK bug and not the driver.
Should be closed by https://github.com/Joshua-Ashton/d9vk/commit/605296b4670340ebf08ff7f81ac3968e8164f00a
'Twas an issue on my end that was not easily apparent visually with LLVM.
What Josh said.
Describe the bug After I enabled 8x MSAA, artefacts appeared ingame. RADV_PERFTEST=llvm didn't show that behavior
Screenshots
RenderDoc capture: https://mega.nz/#!H2ghxK6J!Vypi1M1xw-WipOqA87KBmjmNmUkLXblDN-ZPcJixCxg
System information:
Additional context I used Wine & D9VK.