Closed ghost closed 5 years ago
Haven't checked the latest commit, but even with e.g https://github.com/daniel-schuermann/mesa/commit/a60c307606237ddc9bbc35174a1274506f7974da and some previous commit the game was looking and performing fine, until ~30-60 minutes in where the frame rate dropped sub 1fps and amdgpu (Can make a proper bug report once I have time for it)
Thx for the report! Could you test with RADV_PERFTEST=llvmvs and see if the problem persists (although it looks like pixel shader) ? Either way, would you be able to provide a renderdoc capture of the issue?
It does still happen with RADV_PERFTEST=llvmvs
Here is a renderdoc capture: https://void.johnnynator.dev/Monsterhunterworld-renderdoc.tar.gz
Can you confirm that this issue is fixed with b2bb91dcccff6053f1f2f223f4e00da957190421 ?
Yep this fixed the issue.
How is performance after that fix?
How is performance after that fix?
Didn't do any exact measurements. Roughly in the position of OP's screenshot it is roughly 1-2 fps more with ACO (~42fps max instead of ~40fps max).
ok
Also confirming it's fixed for me. Thanks genius (not sarcastic).
I am getting same fps with mesa ACO or RADV_PERFTEST=llvm
, in a test spot standing in same exact location, however I'm probably CPU bound.
Describe the bug Monster Hunter World has severe graphical problems and performance decrease not present with
RADV_PERFTEST=llvm
Screenshots ACO:
RADV_PERFTEST=llvm:
System information:
Additional context Pretty sure I ran MHW fine with earlier versions of mesa-aco-git.