Describe your system:
- Operating System (be specific): Ubuntu 9.10
- Machine type (32-bit or 64-bit): 64bit
- Mupen64Plus version: 1.99.2 (hg)
- Plugins used: Rice v1.99.2
Describe the problem:
after a much too fast played Nintendo 64 and Rare logo, the game gets stuck
at the logo screen. (Same in Pure Interpreter, Cached Interpreter and
Dynamic Recompiler)
Please provide any additional information below.
Core: Goodname: Blast Corps (U) (V1.1) [!]
Core: Name: Blast Corps
Core: MD5: 5875FC73069077C93E214233B60F0BDC
Core: CRC: 7c647e65 1948d305
Core: Imagetype: .z64 (native)
Core: Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
Core: Version: 1444
Core: Manufacturer: Nintendo
Core: Country: Unknown (0x145)
UI-Console: Cheat codes disabled.
UI-console: using Video plugin: 'Mupen64Plus OpenGL Video Plugin by Rice'
v1.99.2
UI-console: using Audio plugin: 'Mupen64Plus SDL Audio Plugin' v1.99.2
UI-console: using Input plugin: 'Mupen64Plus SDL Input Plugin' v1.99.2
UI-console: using RSP plugin: 'Hacktarux/Azimer High-Level Emulation RSP
Plugin' v1.99.2
Input: Using auto-configuration for device 'Chinese-made Xbox Controller'
Input: 1 controller(s) found, 1 plugged in and usable in the emulator
Input: Rumble activated on N64 joystick #1
Input: Mupen64Plus SDL Input Plugin version 1.99.2 initialized.
Video: SSE processing enabled.
Video: Found ROM 'Blast Corps', CRC 657e647c05d34819-45
Video: Initializing OpenGL Device Context.
Core: Setting 32-bit video mode: 640x480
Video: Using OpenGL: NVIDIA Corporation - GeForce 9800 GT/PCI/SSE2 : 3.2.0
NVIDIA 190.53
Video: OpenGL Combiner: Fragment Program
Audio: Initializing SDL audio subsystem...
Core: Starting R4300 emulator: Cached Interpreter
Original issue reported on code.google.com by benpi...@googlemail.com on 28 Jan 2010 at 8:23
Original issue reported on code.google.com by
benpi...@googlemail.com
on 28 Jan 2010 at 8:23Attachments: