danielbui78 / DazToGodot

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Errors during export #2

Open iseeall opened 2 months ago

iseeall commented 2 months ago

Trying to export a G9 Kat figure with default bikini and bra + G9 Base dForce Pixie hair in base pose 29 (casting spell), no keys in the timeline.

I have Blender 4.2, Daz Studio 4.22 Pro, Win 10 64 bit

Settings: Asset type: BLEND (compatibility mode) Export morphs: unchecked Bake Subdivision: unchecked Advanced settings: FBX 2014 - binary, everything else unchecked

Get exit code 1, contents of _blender_gltf_toblend.log:

Starting script... DEBUG: sys.argv=['C:\\Program Files\\Blender Foundation\\Blender 4.2\\blender.exe', '--background', '--log-file', 'C:/Users/iseea/Documents/DazToGodot/G9Kat_BLEND//blender.log', '--python-exit-code', '11', '--python', 'C:/Users/iseea/AppData/Roaming/DAZ 3D/Studio4/temp/blender_gltf_to_blend.py', 'D:/MyDev/Sandbox/Godot_2024/18_ImportingModelFormatsTest/G9Kat_BLEND/G9Kat_BLEND.gltf']
ERROR: main(): fbx file not found: D:/MyDev/Sandbox/Godot_2024/18_ImportingModelFormatsTest/G9Kat_BLEND/G9Kat_BLEND.gltf

If set asset type: GLTF + extracted textures, GLB (embedded textures), or BLEND 4.x (work in progress), then exit code 11, no errors in 3 logs files that are there (_blendertools.log, _blender_dtu_togodot.log, blender.log).

I'm attaching the intermediate fbx file that gets generated (it seems to be the same for all 4 methods) G9Kat_BLEND.zip

Also, a side question: it is supposed to export poses? Animations (keys on the timeline)? Thanks!