If set asset type: GLTF + extracted textures, GLB (embedded textures), or BLEND 4.x (work in progress), then exit code 11, no errors in 3 logs files that are there (_blendertools.log, _blender_dtu_togodot.log, blender.log).
I'm attaching the intermediate fbx file that gets generated (it seems to be the same for all 4 methods)
G9Kat_BLEND.zip
Also, a side question: it is supposed to export poses? Animations (keys on the timeline)?
Thanks!
Trying to export a G9 Kat figure with default bikini and bra + G9 Base dForce Pixie hair in base pose 29 (casting spell), no keys in the timeline.
I have Blender 4.2, Daz Studio 4.22 Pro, Win 10 64 bit
Settings: Asset type: BLEND (compatibility mode) Export morphs: unchecked Bake Subdivision: unchecked Advanced settings: FBX 2014 - binary, everything else unchecked
Get exit code 1, contents of _blender_gltf_toblend.log:
If set asset type: GLTF + extracted textures, GLB (embedded textures), or BLEND 4.x (work in progress), then exit code 11, no errors in 3 logs files that are there (_blendertools.log, _blender_dtu_togodot.log, blender.log).
I'm attaching the intermediate fbx file that gets generated (it seems to be the same for all 4 methods) G9Kat_BLEND.zip
Also, a side question: it is supposed to export poses? Animations (keys on the timeline)? Thanks!