Closed danieldesira closed 6 months ago
Input from ChatGPT: Your FloatingGuidedObstacle class looks well-structured, handling the initialization of position, movement, and collision detection effectively. Here are a few suggestions and observations:
Overall, your FloatingGuidedObstacle class appears to be well-implemented and suitable for its purpose. By following the suggestions above and continuously testing and refining your code, you can further improve its quality and maintainability. If you have any specific questions or concerns about any part of the code, feel free to ask!
interface BoundingBox {
minX: number;
maxX: number;
minY: number;
maxY: number;
}
function checkAABBCollision(boxA: BoundingBox, boxB: BoundingBox): boolean { // Check for non-overlapping conditions along x-axis if (boxA.maxX < boxB.minX || boxA.minX > boxB.maxX) { return false; }
// Check for non-overlapping conditions along y-axis if (boxA.maxY < boxB.minY || boxA.minY > boxB.maxY) { return false; }
// If both conditions are false, bounding boxes are overlapping return true; }
// Example usage: const boxA: BoundingBox = { minX: 0, maxX: 50, minY: 0, maxY: 50 }; const boxB: BoundingBox = { minX: 20, maxX: 70, minY: 20, maxY: 70 };
if (checkAABBCollision(boxA, boxB)) { console.log("Collision detected!"); } else { console.log("No collision detected."); }
2. Document the abstract classes for characters and level.
3. Produce JS doc.
Updated:
Regarding documentation generation, Typedoc supports markdown so we can give that a shot before closing this ticket
Collision detection seems to be fine and fast but I think that it would be ideal to differentiate between vertical and horizontal detection so as to avoid nested loops and hence improve performance.