daniele-rapagnani / alephone-android

Port of the AlephOne engine on Android
GNU General Public License v3.0
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All Games: Fullscreen HUD is absent. #33

Open Shockwave508 opened 3 years ago

Shockwave508 commented 3 years ago

The desktop Aleph One releases have an Xbox-360/Durandal-style fullscreen HUD. Any chance on implementation for Android?

daniele-rapagnani commented 3 years ago

I've omitted this from the builds as I supposed it needed OGL support. It turns out it doesn't and it works really well on mobile as you can use the whole screen to render the game. Nice one, thanks!

I'll include it in the next build. In the meanwhile you can also run the scenarios for the standard trilogy from your phone with the methods discussed in the readme. If you do this you can include the plugins you want as a temporary work-around.