heyo
first of all, thank you very much for this addon, its a must have for gamedev.
i have a question about baking multiple objects with complex textures with transparency to a plane.
on the first screenshot you can see my result when i choose: png, with rgba, exclude transparent colors
on the second i choose: png, with rgba, exclude transparent colors and also alpha channel to color.
i also tried to toggle exclude transparent colors in both cases, but both results were the same.
what is the trick for baking those things? or is it possible at all?
upd 1
im afraid i wasn't clear ehough.
im baking both floor and transparent texture to another plane.
heyo
first of all, thank you very much for this addon, its a must have for gamedev.
i have a question about baking multiple objects with complex textures with transparency to a plane.
on the first screenshot you can see my result when i choose: png, with rgba, exclude transparent colors
on the second i choose: png, with rgba, exclude transparent colors and also alpha channel to color.
i also tried to toggle exclude transparent colors in both cases, but both results were the same.
what is the trick for baking those things? or is it possible at all?
upd 1 im afraid i wasn't clear ehough. im baking both floor and transparent texture to another plane.