Closed Bhavani-Bhamidipaty closed 5 years ago
The gaze (viewing) direction g in the camera transformation should be a vector pointing from the eye (e) to the origin of the world reference system (which is the center of your scene).
Thank you for the clarification !
In 1.3, "always point to the origin" would mean that when camera is moved, the angle of the camera's viewing should change to compensate so that it continues to point at origin. Is this the correct interpretation of the requirement? Or does it simply say that at no point should the camera not face -z direction ?