danielepanozzo / cg-old

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Mesh rotation axis #44

Closed mmorse1217 closed 7 years ago

mmorse1217 commented 7 years ago

Part of the assignment asks us to rotate a mesh around its barycenter. Can we assume the axis of rotation should be one of the x-, y-, or z-axes that the user picks, or should it rotate around the axis from the camera position to the mesh's barycenter (which makes more sense but is a bit trickier to implement)?

danielepanozzo commented 7 years ago

The former is ok.