Closed AverageLinuxEnjoyer closed 2 years ago
Most of those require additional uniforms, like:
uniform vec3 iResolution; // viewport resolution (in pixels) uniform float iTime; // shader playback time (in seconds) uniform float iTimeDelta; // render time (in seconds) uniform int iFrame; // shader playback frame uniform float iChannelTime[4]; // channel playback time (in seconds) uniform vec3 iChannelResolution[4]; // channel resolution (in pixels) uniform vec4 iMouse; // mouse pixel coords. xy: current (if MLB down), zw: click uniform samplerXX iChannel0..3; // input channel. XX = 2D/Cube uniform vec4 iDate; // (year, month, day, time in seconds) uniform float iSampleRate; // sound sample
They also don't have a main function.
Any chance we'd get support for that?
Nvm, saw your frag2.glsl file and figured out I just had to rename the variables and create a main function to call the shader function in.
Most of those require additional uniforms, like:
They also don't have a main function.
Any chance we'd get support for that?