Closed VoltexYT closed 1 year ago
dont use char for alpha use int
if you do that maybe it wont crash, but maybe it wont show the chams but show the shadows(happend to me if i remember)
Without the drawmodel function it shows the shadows and with the client crashes
dont use char for alpha use int
try this and tell me how it goes
i think hes pc exploded lol
int = crash!
check this post maybe it can help you, he refers that he called original sceneend, i dont understand him, but maybe you do https://www.unknowncheats.me/forum/counterstrike-global-offensive/322882-crashing-calling-function-drawmodel-chams.html
sorry dude i dont get anything.
try replacing drawmodrl with hooks.modelRender.calloriginal blahblah
Bruh u cslling endscene chams stuff in dme Great job :facepalm:
wtf osiris calling chams in drawModelExecute too
wtf osiris calling chams in drawModelExecute too
what do u mean?
could you tell us where it crashes?
osiris does use DME for chams, not EndScene. bool Chams::render(void ctx, void state, const ModelRenderInfo& info, matrix3x4* customBoneToWorld) const noexcept ^ DME calling convention
also Entity doesn't have a method called drawModel?
also Entity doesn't have a method called drawModel?
no it doesnt, you have to do this + 4 to get clientrenderable, just like getmodel
Have anyone a smart idea to show fake antiaim?
Have anyone a smart idea to show fake antiaim?
do getoriginal idk if it changes anything but i think it does, since drawmodelexecute is a void func it will work perfectly(correct me if i am wrong)
The game crashes after activate this
static void __stdcall drawModelExecute :