Closed CantRememberMyself closed 11 months ago
bruh osiris already has the sidemove method
bruh osiris already has the sidemove method
wait what, i didnt know that.
but still, why isn't it actually desyncing.
if you cant see the angles is ok just do sv_showlagcompesation 1 and sv_lagcompensateself 1
no me and my friend tested and i wasn't desyncing.
dont do inattack there is already a check on hooks.cpp, sending your desynced angle is stupid do if(!sendpacket) desync angle else if(sendpacket) real angle and check for (cmd->viewangles.y == currentViewAngles.y)
and check for (cmd->viewangles.y == currentViewAngles.y)
specify
and check for (cmd->viewangles.y == currentViewAngles.y)
specify
if (cmd->viewangles.y == currentViewAngles.y){ do stuff }
oh okay thank you
so now its working? the anti aim working?
currentAngles is set at the start of CreateCreate move. if it currentAngles differed from cmd->angles then something modified the angle (like aimbot) and it is unwise to overwrite that.
i have tried a few RECENT desync methods and they set my view to look like i should be desyncing and the one i am currently trying even makes me slide but when me and my friend were testing he could only see my real, there was no desync.
edit
this is the desync code i am currently testing