Closed techzin closed 4 years ago
weapon_recoil_scale
is server sided and requires sv_cheats
.
I managed to use it in an official Valve killer, modifying the Osiris Misc, I took the function that added the Sniper Crosshair and put weapon_recoil_scale, and it worked I got a perfect recoil.
I have tried adding weapon recoil scale before, but it seems to have no effect
If the CSGO internal command can be passed, then if the noclip command is feasible, we can fly
If the CSGO internal command can be passed, then if the noclip command is feasible, we can fly
Noclip is a Server Side Var
Okay, I think too much.hah
When I'm in the official match, the weapon recoil scale command does not make the weapon have no recoil. If all hit the wall, the bullets are very dense, but if it hits a person, there is no recoilless effect.
You can modify the 3rd Party View and you can spectator fly with it. ;-) But you can only see objects that Server transmit to the client!
Yes, although the recoil is reduced visually, there is actually recoil
If you consider your question(s) answered, please close this issue. Thanks.
My answer is no (my experiences)
Weapon_recoil_scale don't work correctly on Match Making because is only clientes si de recoil, you need to use a RCS to reduce recoil
I was studying the way cheats work and realized that some functions are done using Cvars (internal csgo commands) an example of this is the crosshair sniper available on Osiris. My question is, I found a command that removes the recoil (weapon_recoil_scale 0) I did some tests and I didn't get a ban (until now.) is there a problem using these types of commands? will it cause problems with detection?