danielkrupinski / Osiris

Cross-platform game hack for Counter-Strike 2 with Panorama-based GUI.
MIT License
3.28k stars 965 forks source link

CS2 Feature Requests #4148

Open danielkrupinski opened 9 months ago

danielkrupinski commented 9 months ago

Post here your ideas for new features or improvements of existing features for Counter-Strike 2 version of Osiris. You can vote with "thumbs up" reaction 👍

SoLIDHAX404 commented 9 months ago

chams

coninferno commented 9 months ago

aimbot FOV circle

ImsilverDev commented 9 months ago

would love to see an implementation of a grenade prediction

hamadzidani commented 9 months ago

Glow and Radar

sotakoira commented 9 months ago

disable post processing disable blood

gustavogino commented 9 months ago

Grenade helper would be very effective

Xsintashi commented 9 months ago

More advanced Inventory Changer allowing to make custom combinations.

It shouldn't be hard for you by looking what you have done till today

Xsintashi commented 9 months ago

Grenade Proximity Warning (Tells player where grenades will explode)

0xE232FE commented 9 months ago

ESP Players and Items/Objects.

jackKiZhu commented 9 months ago

Inventory Changer

EXBC-TSJH commented 9 months ago

aimbot

StealthHacks commented 9 months ago

fakelag

burak-demir commented 9 months ago

Silent Aim Vac Net Bypass

maecry commented 9 months ago
class CConVar
{
public:
    const char* szName; // 0x0000
    CConVar* m_pNext; // 0x0008
    MEM_PAD(0x10); // 0x0010
    const char* szDescription; // 0x0020
    uint32_t nType; // 0x28
    uint32_t nRegistered; // 0x2C
    uint32_t nFlags; // 0x30
    MEM_PAD(0xC); // 0x34
    uint64_t nValue; // 0x40
    uint64_t nValueBackup; // 0x48
};

class IEngineCvar
{
public:
    MEM_PAD(0x40);
    CUtlLinkedList<CConVar*> listConvars;
};

// @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList
// should be the same
// pseudo code for itering all the convars will be
for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex))
{
  CConVar* pConVar = I::Cvar->listConvars.Element(i);
  // FCVAR_HIDDEN =                 (1 << 4)
  // FCVAR_DEVELOPMENTONLY =            (1 << 1)
  // unlock it!   
}

unlock hidden cvars, cre: me :D, im too lazy to do a pr

ghost commented 9 months ago

@danielkrupinski please add a cheat feature that "Disables source 2 lightings and all other shit effects to make CS2 run smooth on low end pc".

In the CSGO Version of Osiris the "no-shadow","3d sky disable" and few other graphical features such as "Post-processing" made the game playable for me with decent fps.

At least add some rare pattern finder for CS2.

Try adding features that don't temper with games memory. ESP with overlay is the extreme example that didn't cause a single ban by VAC-net.

I have played with externals so my pov might be different.

sezzyaep commented 9 months ago

sv_pure bypass Bhop SkyChanger World Color Changer Backtrack RCS Clantag Changer

Adelean1 commented 9 months ago

Trade ups (if it's possible)

dostoevsky777 commented 9 months ago

someone can help me?? release x64 doesn't appear in my visual code

Zurkje commented 9 months ago

Add contracts in to inventory changer

daisuki333 commented 9 months ago

EdgeJump JumpBug / High-hops Edgebug Assist

All requires Engine Prediction so idk how possible it is rn.

gr1ndy commented 9 months ago

hvh related stuff would be fun to see imo

Adelean1 commented 9 months ago

Cases and keys in the inventory changer.

lastlux commented 9 months ago

aim, visuals, inventory changer.

keysCodes commented 9 months ago

do you guys know what is a working vac bypass cs2 injector?

tr0u8le commented 9 months ago

trigger

meanwhile131 commented 7 months ago

esp

walterwhitemth commented 7 months ago
class CConVar
{
public:
    const char* szName; // 0x0000
    CConVar* m_pNext; // 0x0008
    MEM_PAD(0x10); // 0x0010
    const char* szDescription; // 0x0020
    uint32_t nType; // 0x28
    uint32_t nRegistered; // 0x2C
    uint32_t nFlags; // 0x30
    MEM_PAD(0xC); // 0x34
    uint64_t nValue; // 0x40
    uint64_t nValueBackup; // 0x48
};

class IEngineCvar
{
public:
    MEM_PAD(0x40);
    CUtlLinkedList<CConVar*> listConvars;
};

// @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList
// should be the same
// pseudo code for itering all the convars will be
for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex))
{
  CConVar* pConVar = I::Cvar->listConvars.Element(i);
  // FCVAR_HIDDEN =                   (1 << 4)
  // FCVAR_DEVELOPMENTONLY =          (1 << 1)
  // unlock it!   
}

unlock hidden cvars, cre: me :D, im too lazy to do a pr

hey how do I implement this?

meghan06 commented 7 months ago

Built in injector

eozedd commented 6 months ago

Hello Daniel, I really liked your osiris project and I have a paid proposal for you, how can I contact you?

Zane2b2t commented 6 months ago

i'll request some simple stuff NoFlash and NoLegs

OVERDRIVE01 commented 6 months ago

Skinchanger

walterwhitemth commented 6 months ago

3 Simple features

  1. NoFlash
  2. BunnyHop
  3. Radar
maecry commented 6 months ago
class CConVar
{
public:
    const char* szName; // 0x0000
    CConVar* m_pNext; // 0x0008
    MEM_PAD(0x10); // 0x0010
    const char* szDescription; // 0x0020
    uint32_t nType; // 0x28
    uint32_t nRegistered; // 0x2C
    uint32_t nFlags; // 0x30
    MEM_PAD(0xC); // 0x34
    uint64_t nValue; // 0x40
    uint64_t nValueBackup; // 0x48
};

class IEngineCvar
{
public:
    MEM_PAD(0x40);
    CUtlLinkedList<CConVar*> listConvars;
};

// @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList
// should be the same
// pseudo code for itering all the convars will be
for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex))
{
  CConVar* pConVar = I::Cvar->listConvars.Element(i);
  // FCVAR_HIDDEN =                 (1 << 4)
  // FCVAR_DEVELOPMENTONLY =            (1 << 1)
  // unlock it!   
}

unlock hidden cvars, cre: me :D, im too lazy to do a pr

hey how do I implement this?

i already show u how on the code, if u can't then just learn how to code first sir

notsyncing12309 commented 5 months ago

AntiDLL (server side anticheat) bypass, if this plugin is ported to CS2.

maecry commented 5 months ago

AntiDLL (server side anticheat) bypass, if this plugin is ported to CS2.

Do ur research next time, antidll is just prevent play that have blaclisted event listener, while osiris currently doesnt have any event listener

pawelk1337 commented 5 months ago

see headshot line

Xsintashi commented 5 months ago

see headshot line

most useless feature someone could ever create

amircheg commented 5 months ago

Well we need all the features of CS:GO Osiris!

But the 2 most important features for now would be:

OWnlyx commented 4 months ago

Legit AA,silent aim and aimbot(as in csgo if possible),magnet/normal triggerbot,multipe hitboxes, invisible and visible chams,esp,aspect ratio changer,inv changer,draw fov,bhop,autostrafe,spec list,reveal money,radar,reveal rank,key binds for esp triggerbot aimbot etc,key bind list,nightmode,molotov indicator,smoke indicator,flash indicator,fast stop,edgebug.flash reduction, and all of the old csgo osiris version if possible

zachtie commented 4 months ago

I see a few others say it but the Inventory Changer and Case openings would be amazing. This is a feature I am willing to pay money for either implimentation or coaching from you or another member to put in myself.

I've made changes to GO-siris to customize features but I am completely lost on finding and editing existing offsets using something like the CS2 SDK.

endigma commented 3 months ago

There seems to be a working psilent in some cheats, at least demo psilent

TuJluGPaM commented 3 months ago

aimbot as in csgo

ASSembler1337 commented 3 months ago

Safe: ESP(box, bones, distance, bomb, diffuse, weapons, enemy watching and grenade trajectory), mouse event aimbot, rcs, triggerbot, bomb timer, spectators list, rank checker etc. Unsafe: Silent shot, rapidfire, nosmoke/flash, AA, fakeduck, backtrack and other hvh stuff Especially: Disable post proc, inventory changer, sky box changer, fake VAC ban, anti kick, fake medals/awards, screen capture bypass, clantags, mb cheat users list)

Xsintashi commented 3 months ago

Safe: ESP(box, bones, distance, bomb, diffuse, weapons, enemy watching and grenade trajectory), mouse event aimbot, rcs, triggerbot, bomb timer, spectators list, rank checker etc. Unsafe: Silent shot, rapidfire, nosmoke/flash, AA, fakeduck, backtrack and other hvh stuff Especially: Disable post proc, inventory changer, sky box changer, fake VAC ban, anti kick, fake medals/awards, screen capture bypass, clantags, mb cheat users list)

Have you seen any clantags in cs2?

Wojtek17779388 commented 3 months ago

Box Esp Bone Esp And Chicken Esp documentation for editing the cheat and or show how to make boxes with the stuff you have provided

dicepvp commented 2 months ago

third person

bullet tracers and hit sounds

ping spoof. the ability to set ur 40-45 ping to appear like 10-12 instead of just being locked at a single number

silent aim rcs smoothing. it is just normal rcs but it removes some of the rigidity when pulling to make it look smoother

legit silent aim. the option to only shoot one hitbox above where you are aiming. if you are aiming at their neck it will hit a slightly random headshot more often in a spray

double wall chams. the player is a different color when they are behind more then 1 wall to prevent the cheater from expecting someone who inst actually going to peek you

amplify footsteps. just the ability to turn up the footsteps of enemies and turn down the footsteps of friendlies

parkour and grenade lineups. it just does some of the tricky jumps/throws for you with a starting position marker and a keybind.

a pop out radar meant to be fullscreened on a second monitor

a proper legitbot it is more or less the same as triggerbot plus circle fov aimassist but sometimes they can look more natural when they are directly tied together for things like bursts or by making the secord/third shot more accurate, first shot delay and hitbox transition. a setting for each gun and a setting for all guns in a category. while allowing triggerbot to be set with diff settings. ideally it can replace fire with hold left click instead.

backrack with min/max ms sliders

bhop with fail percent and mox/min hops in a row

legit fake/jiggle peek

steam unlock achievements.

client anticheat. detects if someone else in the lobby is cheating and sends a alert in chat %player% might be cheating.

player tracers that change color based on distance, such as green to yellow to orange to red

smoke grenade helper. helps lineup a grenade to be thrown into the middle of a smoke.

smoke chams

player name/ping above head

hinqiwame commented 2 months ago

bhop

rafalohaki commented 2 months ago

rapid fire

Wojtek17779388 commented 2 months ago

rapid fire

that would be extremely detected especially because of vacnet

Alec07007 commented 2 months ago

Hello Daniel, I want to express my gratitude for everything you do. I have a suggestion for your consideration regarding displaying dropped ammunition on the ground so that it can be found more easily after the opponent is eliminated. Additionally, it would be great if we could have the same visual effect on opponents as when you watch a demo. It would be fantastic if this feature could be implemented, as I believe it is something that this tool currently lacks.