Open danielkrupinski opened 11 months ago
chams
aimbot FOV circle
would love to see an implementation of a grenade prediction
Glow and Radar
disable post processing disable blood
Grenade helper would be very effective
More advanced Inventory Changer allowing to make custom combinations.
It shouldn't be hard for you by looking what you have done till today
Grenade Proximity Warning (Tells player where grenades will explode)
ESP Players and Items/Objects.
Inventory Changer
aimbot
fakelag
Silent Aim Vac Net Bypass
class CConVar
{
public:
const char* szName; // 0x0000
CConVar* m_pNext; // 0x0008
MEM_PAD(0x10); // 0x0010
const char* szDescription; // 0x0020
uint32_t nType; // 0x28
uint32_t nRegistered; // 0x2C
uint32_t nFlags; // 0x30
MEM_PAD(0xC); // 0x34
uint64_t nValue; // 0x40
uint64_t nValueBackup; // 0x48
};
class IEngineCvar
{
public:
MEM_PAD(0x40);
CUtlLinkedList<CConVar*> listConvars;
};
// @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList
// should be the same
// pseudo code for itering all the convars will be
for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex))
{
CConVar* pConVar = I::Cvar->listConvars.Element(i);
// FCVAR_HIDDEN = (1 << 4)
// FCVAR_DEVELOPMENTONLY = (1 << 1)
// unlock it!
}
unlock hidden cvars, cre: me :D, im too lazy to do a pr
@danielkrupinski please add a cheat feature that "Disables source 2 lightings and all other shit effects to make CS2 run smooth on low end pc".
In the CSGO Version of Osiris the "no-shadow","3d sky disable" and few other graphical features such as "Post-processing" made the game playable for me with decent fps.
At least add some rare pattern finder for CS2.
Try adding features that don't temper with games memory. ESP with overlay is the extreme example that didn't cause a single ban by VAC-net.
I have played with externals so my pov might be different.
sv_pure bypass Bhop SkyChanger World Color Changer Backtrack RCS Clantag Changer
Trade ups (if it's possible)
someone can help me?? release x64 doesn't appear in my visual code
Add contracts in to inventory changer
EdgeJump JumpBug / High-hops Edgebug Assist
All requires Engine Prediction so idk how possible it is rn.
hvh related stuff would be fun to see imo
Cases and keys in the inventory changer.
aim, visuals, inventory changer.
do you guys know what is a working vac bypass cs2 injector?
trigger
esp
class CConVar { public: const char* szName; // 0x0000 CConVar* m_pNext; // 0x0008 MEM_PAD(0x10); // 0x0010 const char* szDescription; // 0x0020 uint32_t nType; // 0x28 uint32_t nRegistered; // 0x2C uint32_t nFlags; // 0x30 MEM_PAD(0xC); // 0x34 uint64_t nValue; // 0x40 uint64_t nValueBackup; // 0x48 }; class IEngineCvar { public: MEM_PAD(0x40); CUtlLinkedList<CConVar*> listConvars; }; // @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList // should be the same // pseudo code for itering all the convars will be for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex)) { CConVar* pConVar = I::Cvar->listConvars.Element(i); // FCVAR_HIDDEN = (1 << 4) // FCVAR_DEVELOPMENTONLY = (1 << 1) // unlock it! }
unlock hidden cvars, cre: me :D, im too lazy to do a pr
hey how do I implement this?
Built in injector
Hello Daniel, I really liked your osiris project and I have a paid proposal for you, how can I contact you?
i'll request some simple stuff NoFlash and NoLegs
Skinchanger
3 Simple features
class CConVar { public: const char* szName; // 0x0000 CConVar* m_pNext; // 0x0008 MEM_PAD(0x10); // 0x0010 const char* szDescription; // 0x0020 uint32_t nType; // 0x28 uint32_t nRegistered; // 0x2C uint32_t nFlags; // 0x30 MEM_PAD(0xC); // 0x34 uint64_t nValue; // 0x40 uint64_t nValueBackup; // 0x48 }; class IEngineCvar { public: MEM_PAD(0x40); CUtlLinkedList<CConVar*> listConvars; }; // @note: https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/public/tier1/utllinkedlist.h for CUtlLinkedList // should be the same // pseudo code for itering all the convars will be for (int nIndex = I::Cvar->listConvars.Head(); nIndex != I::Cvar->listConvars.InvalidIndex(); nIndex = I::Cvar->listConvars.Next(nIndex)) { CConVar* pConVar = I::Cvar->listConvars.Element(i); // FCVAR_HIDDEN = (1 << 4) // FCVAR_DEVELOPMENTONLY = (1 << 1) // unlock it! }
unlock hidden cvars, cre: me :D, im too lazy to do a pr
hey how do I implement this?
i already show u how on the code, if u can't then just learn how to code first sir
AntiDLL (server side anticheat) bypass, if this plugin is ported to CS2.
AntiDLL (server side anticheat) bypass, if this plugin is ported to CS2.
Do ur research next time, antidll is just prevent play that have blaclisted event listener, while osiris currently doesnt have any event listener
see headshot line
see headshot line
most useless feature someone could ever create
Well we need all the features of CS:GO Osiris!
But the 2 most important features for now would be:
Visuals This is the most important feature we need! In csgo i can get 120fps avg 200fps max of course using Osiris Visual features like disable post processing and 3d sky etc but in CS2 i can barely get 60 fps with the same video settings.
Inventory Changer This one i miss the most :( I used to have a config with all the no.1 patterns
Legit AA,silent aim and aimbot(as in csgo if possible),magnet/normal triggerbot,multipe hitboxes, invisible and visible chams,esp,aspect ratio changer,inv changer,draw fov,bhop,autostrafe,spec list,reveal money,radar,reveal rank,key binds for esp triggerbot aimbot etc,key bind list,nightmode,molotov indicator,smoke indicator,flash indicator,fast stop,edgebug.flash reduction, and all of the old csgo osiris version if possible
I see a few others say it but the Inventory Changer and Case openings would be amazing. This is a feature I am willing to pay money for either implimentation or coaching from you or another member to put in myself.
I've made changes to GO-siris to customize features but I am completely lost on finding and editing existing offsets using something like the CS2 SDK.
There seems to be a working psilent in some cheats, at least demo psilent
aimbot as in csgo
Safe: ESP(box, bones, distance, bomb, diffuse, weapons, enemy watching and grenade trajectory), mouse event aimbot, rcs, triggerbot, bomb timer, spectators list, rank checker etc. Unsafe: Silent shot, rapidfire, nosmoke/flash, AA, fakeduck, backtrack and other hvh stuff Especially: Disable post proc, inventory changer, sky box changer, fake VAC ban, anti kick, fake medals/awards, screen capture bypass, clantags, mb cheat users list)
Safe: ESP(box, bones, distance, bomb, diffuse, weapons, enemy watching and grenade trajectory), mouse event aimbot, rcs, triggerbot, bomb timer, spectators list, rank checker etc. Unsafe: Silent shot, rapidfire, nosmoke/flash, AA, fakeduck, backtrack and other hvh stuff Especially: Disable post proc, inventory changer, sky box changer, fake VAC ban, anti kick, fake medals/awards, screen capture bypass, clantags, mb cheat users list)
Have you seen any clantags in cs2?
Box Esp Bone Esp And Chicken Esp documentation for editing the cheat and or show how to make boxes with the stuff you have provided
third person
bullet tracers and hit sounds
ping spoof. the ability to set ur 40-45 ping to appear like 10-12 instead of just being locked at a single number
silent aim rcs smoothing. it is just normal rcs but it removes some of the rigidity when pulling to make it look smoother
legit silent aim. the option to only shoot one hitbox above where you are aiming. if you are aiming at their neck it will hit a slightly random headshot more often in a spray
double wall chams. the player is a different color when they are behind more then 1 wall to prevent the cheater from expecting someone who inst actually going to peek you
amplify footsteps. just the ability to turn up the footsteps of enemies and turn down the footsteps of friendlies
parkour and grenade lineups. it just does some of the tricky jumps/throws for you with a starting position marker and a keybind.
a pop out radar meant to be fullscreened on a second monitor
a proper legitbot it is more or less the same as triggerbot plus circle fov aimassist but sometimes they can look more natural when they are directly tied together for things like bursts or by making the secord/third shot more accurate, first shot delay and hitbox transition. a setting for each gun and a setting for all guns in a category. while allowing triggerbot to be set with diff settings. ideally it can replace fire with hold left click instead.
backrack with min/max ms sliders
bhop with fail percent and mox/min hops in a row
legit fake/jiggle peek
steam unlock achievements.
client anticheat. detects if someone else in the lobby is cheating and sends a alert in chat %player% might be cheating.
player tracers that change color based on distance, such as green to yellow to orange to red
smoke grenade helper. helps lineup a grenade to be thrown into the middle of a smoke.
smoke chams
player name/ping above head
bhop
rapid fire
rapid fire
that would be extremely detected especially because of vacnet
Hello Daniel, I want to express my gratitude for everything you do. I have a suggestion for your consideration regarding displaying dropped ammunition on the ground so that it can be found more easily after the opponent is eliminated. Additionally, it would be great if we could have the same visual effect on opponents as when you watch a demo. It would be fantastic if this feature could be implemented, as I believe it is something that this tool currently lacks.
Post here your ideas for new features or improvements of existing features for Counter-Strike 2 version of Osiris. You can vote with "thumbs up" reaction 👍