Closed fangshang closed 1 year ago
just use the current animated clan-tag in the misc tab ._.
just use the current animated clan-tag in the misc tab ._.
just saw this thread, the current animated clantag is directionally scrolling. however, the gamesense clantag uses animated properties that allow it to stack up. a valid example of this that might work if you can find a way to implament it to the current osiris variables would be;
{
switch (int(g_Globals->curtime * 2.4) % 27)
{
case 0: setclantag(XorStr(" ")); break;
case 1: setclantag(XorStr(" g")); break;
case 2: setclantag(XorStr(" ga")); break;
case 3: setclantag(XorStr(" gam")); break;
case 4: setclantag(XorStr(" game")); break;
case 5: setclantag(XorStr(" games")); break;
case 6: setclantag(XorStr(" gamese")); break;
case 7: setclantag(XorStr(" gamesen")); break;
case 8: setclantag(XorStr(" gamesens")); break;
case 9: setclantag(XorStr(" gamesense")); break;
case 10:setclantag(XorStr(" gamesense ")); break;
case 11:setclantag(XorStr(" gamesense ")); break;
case 12:setclantag(XorStr(" gamesense ")); break;
case 13:setclantag(XorStr(" gamesense ")); break;
case 14:setclantag(XorStr(" gamesense ")); break;
case 15:setclantag(XorStr(" gamesense ")); break;
case 16:setclantag(XorStr(" gamesense ")); break;
case 17:setclantag(XorStr(" gamesense ")); break;
case 18:setclantag(XorStr("gamesense ")); break;
case 19:setclantag(XorStr("amesense ")); break;
case 20:setclantag(XorStr("mesense ")); break;
case 22:setclantag(XorStr("esense ")); break;
case 23:setclantag(XorStr("sense ")); break;
case 24:setclantag(XorStr("sens ")); break;
case 25:setclantag(XorStr("sen ")); break;
case 26:setclantag(XorStr("se ")); break;
case 27:setclantag(XorStr("s ")); break;
}
}
though, the gamesense clantag slows down once it is fully stacked out, so if you wanted to you could add some extra frames to make it look like that however i highly doubt that you can have a 1:1 clantag effect as the gamesense clantag is 64 tick-based. hope this helps a little.
^ that is a terrible anti-pattern. just do substr on the text for the first x ticks, then pause for y ticks and do then do the rest of the animation
if (tick < 9) move in with substr
else if (tick < 19) do nothing
else move out with substr
I have little to no expirience is C++ and I am really wanting to get into it. How must I start to add a clantag like gamesense. I think this would look like it but I do not know how to add it into Orisis. Help please?