daniellochner / creature

Procedurally generate creatures in Unity - inspired by Spore.
GNU General Public License v3.0
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Clayxels support? #1

Closed XeonG closed 3 years ago

XeonG commented 4 years ago

Would be funny.. hope to see this project continue, I'm useless at making characters this could really make it fun

https://andrea-intg.itch.io/clayxels

daniellochner commented 3 years ago

Clayxels seem to use a different approach where they first create “metaballs” which are mathematically defined volumetric solids - in that they don’t interact with regular meshes. You can however convert to a regular mesh, however this is done afterwards, and so will no longer support the clay-like blending mechanic. This would however be perfect for creating body-parts in-game, which you could then attach to your creature!