Closed markbratanov closed 6 years ago
Got this to work. For those interested, I did the following :
DmUploader.prototype = {
/**
* Reset Queue Length
*/
resetQueue: function()
{
this.queue.length = 0;
}
}
and changed the $.fn.dmUploader to include methods:
$.fn.dmUploader = function(options){
var args = arguments;
if (options === undefined || typeof options === 'object') {
return this.each(function () {
if(!$.data(this, pluginName)){
$.data(this, pluginName, new DmUploader(this, options));
}
});
// If the first parameter is a string and it doesn't start
// with an underscore or "contains" the `init`-function,
// treat this as a call to a public method.
} else if (typeof options === 'string' && options[0] !== '_' && options !== 'init') {
// Cache the method call
// to make it possible
// to return a value
var returns;
this.each(function () {
var instance = $.data(this, pluginName);
// Tests that there's already a plugin-instance
// and checks that the requested public method exists
if (instance instanceof DmUploader && typeof instance[options] === 'function') {
// Call the method of our plugin instance,
// and pass it the supplied arguments.
returns = instance[options].apply( instance, Array.prototype.slice.call( args, 1 ) );
}
// Allow instances to be destroyed via the 'destroy' method
if (options === 'destroy') {
$.data(this, pluginName, null);
}
});
// If the earlier cached method
// gives a value back return the value,
// otherwise return this to preserve chainability.
return returns !== undefined ? returns : this;
}
}
Closing the issue. For future reference, feature included in newest release.
Looking for a way to reset queue.length, i.e. want only 1 upload but allow user to reset / re-upload an image without reloading the script.
Any ideas how to do this?
Not an issue, sorry for listing this question here. I guess you could call it a feature-request :)