Closed GoogleCodeExporter closed 9 years ago
[deleted comment]
Maybe I should also add that I'm trying to compile on a 64-bit Ubuntu 9.04
machine.
CC code/qcommon/net_ip.c
code/qcommon/net_ip.c:84:1: warning: "IN6ADDR_ANY_INIT" redefined
In file included from
/Android-Devel/android-ndk-r4/build/platforms/android-4/arch-arm/usr/include/net
inet/in.h:35,
from /Android-Devel/android-ndk-r4/build/platforms/android-4/arch-arm/usr/include/arpa/inet.h:33,
from code/qcommon/net_ip.c:65:
/Android-Devel/android-ndk-r4/build/platforms/android-4/arch-arm/usr/include/net
inet/in6.h:96:1: warning: this is the location of the previous definition
code/qcommon/net_ip.c:85: error: redefinition of 'in6addr_any'
/Android-Devel/android-ndk-r4/build/platforms/android-4/arch-arm/usr/include/net
inet/in.h:43: note: previous definition of 'in6addr_any' was here
code/qcommon/net_ip.c:86: error: redefinition of 'in6addr_loopback'
/Android-Devel/android-ndk-r4/build/platforms/android-4/arch-arm/usr/include/net
inet/in.h:44: note: previous definition of 'in6addr_loopback' was here
make[2]: *** [build/release-linux-arm/client/net_ip.o] Error 1
make[2]: Leaving directory `/Gaming/kwaak3/kwaak3-read-only/ioquake3'
make[1]: *** [targets] Error 2
make[1]: Leaving directory `/Gaming/kwaak3/kwaak3-read-only/ioquake3'
make: *** [release] Error 2
Original comment by ahmed....@gmail.com
on 7 Jul 2010 at 10:47
The android headers used to be broken and that's why I define this stuff in
kwaak3. It is likely safe to remove the conflicting lines from the code :) When
I have time I will update the code.
Original comment by thunderb...@gmail.com
on 8 Jul 2010 at 2:48
Thanks! I managed to compile it after commenting out those two lines. I'm able
to launch the game now. However, the graphics seem to be rendering ok up to the
point where the game session starts. During game play, I get a pixelated
picture with a white background. Is that normal on the AVD (emulator)?! I
attach a couple of screen shots to clarify what I mean.
Original comment by ahmed....@gmail.com
on 8 Jul 2010 at 6:11
Attachments:
Yeah the game doesn't work well in the emulator. I haven't researched it well.
It could be that quake3 uses opengl texture formats which the emulator doesn't
offer. Others also said the emulator was quite buggy. Once quake3 started, I
didn't use the emulator anymore.
Original comment by thunderb...@gmail.com
on 10 Jul 2010 at 10:34
The compile bug has been fixed in SVN.
Original comment by thunderb...@gmail.com
on 12 Jul 2010 at 1:20
Original issue reported on code.google.com by
ahmed....@gmail.com
on 7 Jul 2010 at 10:18