getting an error on solution startup, that UnrealVS did not load correctly
Steps to recreate
Download and enable the UnrealVS extension
Download and enable glsl extension
open any non-unreal solution
Current behavior
currently, UnrealVS cannot be used, but when I tried to disable glsl extension - it began to work.
I checked ActivityLog.xml and found such a string:
457InformationBegin package load [UnrealVSPackage]{DDBF523F-7EB6-4887-BD51-85A714FF87EB}458ErrorSetSite failed for package [UnrealVSPackage]Source: '' Description: Catastrophic failure (Exception from HRESULT: 0x8000FFFF (E_UNEXPECTED))
System.Runtime.InteropServices.COMException (0x8000FFFF): Catastrophic failure (Exception from HRESULT: 0x8000FFFF (E_UNEXPECTED))
at System.Runtime.InteropServices.Marshal.ThrowExceptionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at Microsoft.VisualStudio.Shell.Package.GetOutputPane(Guid page, String caption)
at UnrealVS.UnrealVSPackage.GetP4OutputPane()
at UnrealVS.P4Commands..ctor()
at UnrealVS.UnrealVSPackage.<InitializeAsync>d__86.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Microsoft.VisualStudio.Shell.AsyncPackage.<>c__DisplayClass21_0.<<Microsoft-VisualStudio-Shell-Interop-IAsyncLoadablePackageInitialize-Initialize>b__1>d.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at Microsoft.VisualStudio.Services.VsTask.RethrowException(AggregateException e)
at Microsoft.VisualStudio.Services.VsTask.InternalGetResult(Boolean ignoreUIThreadCheck){DDBF523F-7EB6-4887-BD51-85A714FF87EB}0x8000ffff - E_UNEXPECTED
Expected behavior
UnrealVS and glsl should work independently and correctly without any errors for non-unreal projects
Thanks for reporting the problem. I found two Unreal extensions on the marketplace: I assume the problem is with this extension? Did you try the unreal wizard?
Installed product versions
Description
getting an error on solution startup, that UnrealVS did not load correctly
Steps to recreate
Current behavior
currently, UnrealVS cannot be used, but when I tried to disable glsl extension - it began to work.
I checked ActivityLog.xml and found such a string:
0x8000ffff - E_UNEXPECTED
Expected behavior
UnrealVS and glsl should work independently and correctly without any errors for non-unreal projects