Is there a way to render without considering light, ie just projecting the texture values onto image space? I have tried with ambient light set to 1 and directional light set to 0, it still doesnt do it - the projected textures are not the same as the texture values. I also tried removing the lighting code from the renderer and it still didn't work, and caused bugs with the renderer returning nan.
Is there a way to render without considering light, ie just projecting the texture values onto image space? I have tried with ambient light set to 1 and directional light set to 0, it still doesnt do it - the projected textures are not the same as the texture values. I also tried removing the lighting code from the renderer and it still didn't work, and caused bugs with the renderer returning nan.