hi, I am so appreciate your great job. But I have a question.
when I have a reconstructed obj, and a texture image of one viewpoint, and the transformation from 3d vertexs to the texture image, how could I render a frontal image?
as following:
obj is given
one viewpoint image is given, also the transform matrix from 3d world cordinates to 2d pixels cordinate in image is known.
means that I can sample rgb for each vertex in obj from the image.
hi, I am so appreciate your great job. But I have a question. when I have a reconstructed obj, and a texture image of one viewpoint, and the transformation from 3d vertexs to the texture image, how could I render a frontal image? as following:
then how could I to get following fontal image:
@0xsuu @k-chaney @shunsukesaito @alexzzhu @berndpfrommer