Closed danilko closed 2 years ago
The slowness is actually not caused by network after more research.
But it is rather due to the AI path finding slows the frame rate, which the slow down the package sending result in slower queue
The AI search is now speed up through following (detail and analyze within the issue) https://github.com/danilko/topdown-2d-multiplayer/issues/25: Improve slow down behaviors when AI are searching paths
So close the issue for now
Improve network performance
There are few areas:
Possible change the current string info format to byte array and use int etc to reduce down
The biggest payloads cover: