Closed bobismijnnaam closed 8 years ago
How would one go about colluding actors in the editor? Also, such a feature might require a lot or (re)work. Therefore, my (temporary) proposal is this: since collusion is semantically identical to merging actors, one can simply create a single actor to represent collusion. Conversely, when a model containing collusion is returned by the e3fraud generator to the editor, simply merge the two actors. Any overlaps can be resolved by the user via drag-and-drop. What do you think? Would this save us time or are wold we be shooting ourselves in the foot?
This is no longer necessary as fraud models can no longer be fed into the fraud generator,
To prevent the generation phase from generating even more colluded actor groups (which we do not support yet)