danirod / jumpdontdie

Source code for the Android game developed on my YouTube tutorial. Made using libGDX, Scene2D, Box2D.
https://www.youtube.com/playlist?list=PLraIUviMMM3duiko5MtkFPN2vhm0URmkE
GNU General Public License v3.0
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Bump gdxVersion from 1.9.12 to 1.9.13 #18

Closed dependabot-preview[bot] closed 3 years ago

dependabot-preview[bot] commented 3 years ago

Bumps gdxVersion from 1.9.12 to 1.9.13. Updates gdx-backend-lwjgl from 1.9.12 to 1.9.13

Updates gdx-backend-android from 1.9.12 to 1.9.13

Updates gdx-box2d from 1.9.12 to 1.9.13

Updates gdx-freetype from 1.9.12 to 1.9.13

Updates gdx from 1.9.12 to 1.9.13

Release notes

Sourced from gdx's releases.

1.9.13

Changelog.

Changelog

Sourced from gdx's changelog.

[1.9.13]

  • [BREAKING CHANGE] Fixed keycode representations for ESCAPE, END, INSERT and F1 to F12. These keys are working on Android now, but if you hardcoded or saved the values you might need to migrate.
  • [BREAKING CHANGE] TextureAtlas.AtlasRegion and Region splits and pads fields have been removed and moved to name/value pairs, use #findValue("split") and #findValue("pad") instead.
  • iOS: Update to MobiVM 2.3.12
  • GWT: Key codes set with Gdx.input.setCatchKey prevent default browser behaviour
  • Added Scaling.contain mode: Scales the source to fit the target while keeping the same aspect ratio, but the source is not scaled at all if smaller in both directions.
  • API Addition: Added hasContents() to Clipboard interface, to reduce clipboard notifications on iOS 14
  • TOOLS Features: Blending mode can be changed in Flame particle 3D editor.
  • Input Keycodes added: CAPS_LOCK, PAUSE (aka Break), PRINT_SCREEN, SCROLL_LOCK, F13 to F24, NUMPAD_DIVIDE, NUMPAD_MULTIPLY, NUMPAD_SUBTRACT, NUMPAD_ADD, NUMPAD_DOT, NUMPAD_COMMA, NUMPAD_ENTER, NUMPAD_EQUALS, NUMPAD_LEFT_PAREN, NUMPAD_RIGHT_PAREN, NUM_LOCK. Following changes might be done depending on platform: Keys.STAR to Keys.NUMPAD_MULTIPLY, Keys.SLASH to Keys.NUMPAD_DIVIDE, Keys.NUM to Keys.NUM_LOCK, Keys.COMMA to Keys.NUMPAD_COMMA, Keys.PERIOD to Keys.NUMPAD_DOT, Keys.COMMA to Keys.NUMPAD_COMMA, Keys.ENTER to Keys.NUMPAD_ENTER, Keys.PLUS to Keys.NUMPAD_ADD, Keys.MINUS to Keys.NUMPAD_SUBTRACT
  • Added a QuadFloatTree class.
  • Desktop: Cubemap Seamless feature is now enabled by default when supported, can be changed via backend specific methods, see supportsCubeMapSeamless and enableCubeMapSeamless in both LwjglGraphics and Lwjgl3Graphics.
  • API Addition: TextureAtlas reads arbitrary name/value pairs for each region. See #6316.
  • TexturePacker writes using a new format when legacyOutput is false (default is true). TextureAtlas can read both old and new formats. See #6316.

[1.9.12]

  • [BREAKING CHANGE] iOS: Changed how Retina/hdpi handled on iOS. See #3709.
  • [BREAKING CHANGE] API Change: InputProcessor scrolled method now receives scroll amount for X and Y. Changed type to float to support devices which report fractional scroll amounts. Updated InputEvent in scene2d accordingly: added scrollAmountX, scrollAmountY attributes and corresponding setters and getters. See #6154.
  • [BREAKING CHANGE] API Change: Vector2 angleRad(Vector2) now correctly returns counter-clockwise angles. See #5428
  • [BREAKING CHANGE] Android: getDeltaTime() now returns the raw delta time instead of a smoothed one. See #6228.
  • Fixed vertices returned by Decal.getVertices() not being updated
  • Fixes Issue #5048. The function Intersector.overlapConvexPolygons now should return the right minimum translation vector values.
  • Update to MobiVM 2.3.11
  • API Change: Removed Pool constructor with preFill parameter in favor of using Pool#fill() method. See #6117
  • API Addition: Slider can now be configured to only trigger on certain mouse button clicks (Slider#setButton(int)).
  • Fixed GlyphLayout not laying out correctly with color markup.
  • Fixed TileDrawable not applying its scale correctly.
  • API Addition: Added epsilon methods to maps with float values.
  • API Addition: Added an insertRange method to array collections.
  • Fixed GestureDetector maxFlingDelay.
  • API Change: Changed default GestureDetector maxFlingDelay to Integer.MAX_VALUE (didn't work before, this matches that).
  • Gdx.files.external on Android now uses app external storage - see wiki article File handling for more information
  • Improved text, cursor and selection rendering in TextArea.
  • API Addition: Added setProgrammaticChangeEvents, updateVisualValue, round methods to ProgressBar/Slider.
  • iOS: Keyboard events working on RoboVM on iOS 13.5 and up, uses same API as on other platforms
  • API Addition: Added AndroidLiveWallpaper.notifyColorsChanged() to communicate visually significant colors back to the wallpaper engine.
  • API Change: AssetManager invokes the loaded callback when an asset is unloaded from the load queue if the asset is already loaded.
  • GWT: changed audio backend to WebAudio API. Now working on mobiles, pitch implemented. Configuration change: preferFlash removed. When updating existing projects, you can remove the soundmanager js files from your webapp folder and the references to it from index.html
  • GWT: added possibility to lazy load assets via AssetManager instead of preload them before game start. See GWT specifics wiki article for more information.
  • GWT: New configuration setting usePhysicalPixels to use native resolution on mobile / Retina / HDPI screens. When using this option, make sure to update your code in index.html and HTMLLauncher from setup template.
  • GWT: GwtApplicationConfiguration and GWT backend now support an application to be resizable or fixed size. You can remove your own resizing code from your HTMLLaunchers.
  • GWT: Assets in distribute build are renamed with md5 hash suffix to bypass browser cache on changes
  • GWT: Fixed GwtFileHandle that was only returning text assets when listing a directory, now returns all children
  • API Addition: Pixmap.downloadFromUrl() downloads an image from http(s) URLs and passes it back as a Pixmap on all platforms
  • Added support for Linux ARM builds.
    • 32-bit: ARMv7/armhf
    • 64-bit: ARMv8/AArch64
  • API Change: Removed arm abi from SharedLibraryLoader
  • API Addition: Added a Lwjgl3ApplicationConfiguration#foregroundFPS option.
  • API Change: Utility classes are now final and have a private constructor to prevent instantiation.
Commits
  • 71752be [maven-release-plugin] prepare release gdx-parent-1.9.13
  • f174099 Dep bank prep
  • e389162 Merge pull request #6340 from obigu/mobivm2.3.12
  • 893dd24 Upgrade to MobiVM 2.3.12
  • f3364b3 SpriteCache, fixed draw(int, int, int).
  • 09c3c16 iOS Input catch exception for unknown keys from hardware keyboard (#6337)
  • 710b727 GWT log failure initializing graphics (#6338)
  • f3a7c6b [scene2d.ui] ScrollPane, fixed scrolling via mouse wheel when there are scrol...
  • 7933720 Improve MathUtils.asin(), acos() (#6332)
  • 4f57d2f add cubemaps to the management, fixes #5047 (#6323)
  • Additional commits viewable in compare view


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dependabot-preview[bot] commented 3 years ago

Superseded by #21.