Scene2d.ui: Added new ParticleEffectActor to use particle effects on Stage
[1.9.14]
[BREAKING CHANGE] iOS: IOSUIViewController has been moved to its own separate class
[BREAKING CHANGE] API Change: G3D AnimationDesc#update now returns -1 (instead of 0) if animation not finished.
[BREAKING CHANGE] InputEventQueue no longer implements InputProcessor, pass InputProcessor to #drain.
[BREAKING CHANGE] HeadlessApplicationConfiguration#renderInterval was changed to #updatesPerSecond
API addition: Added Pixmap#setPixels(ByteBuffer).
API change: ScreenUtils#getFrameBufferPixmap is deprecated in favor to new method Pixmap#createFromFrameBuffer.
API Addition: Added overridable createFiles() methods to backend application classes to allow initializing custom module implementations.
API Addition: Add a Graphics#setForegroundFPS() method.
[1.9.13]
[BREAKING CHANGE] Fixed keycode representations for ESCAPE, END, INSERT and F1 to F12. These keys are working on Android now, but if you hardcoded or saved the values you might need to migrate.
[BREAKING CHANGE] TextureAtlas.AtlasRegion and Region splits and pads fields have been removed and moved to name/value pairs, use #findValue("split") and #findValue("pad") instead.
iOS: Update to MobiVM 2.3.12
GWT: Key codes set with Gdx.input.setCatchKey prevent default browser behaviour
Added Scaling.contain mode: Scales the source to fit the target while keeping the same aspect ratio, but the source is not scaled at all if smaller in both directions.
API Addition: Added hasContents() to Clipboard interface, to reduce clipboard notifications on iOS 14
TOOLS Features: Blending mode can be changed in Flame particle 3D editor.
Input Keycodes added: CAPS_LOCK, PAUSE (aka Break), PRINT_SCREEN, SCROLL_LOCK, F13 to F24, NUMPAD_DIVIDE, NUMPAD_MULTIPLY, NUMPAD_SUBTRACT, NUMPAD_ADD, NUMPAD_DOT, NUMPAD_COMMA, NUMPAD_ENTER, NUMPAD_EQUALS, NUMPAD_LEFT_PAREN, NUMPAD_RIGHT_PAREN, NUM_LOCK.
Following changes might be done depending on platform: Keys.STAR to Keys.NUMPAD_MULTIPLY, Keys.SLASH to Keys.NUMPAD_DIVIDE, Keys.NUM to Keys.NUM_LOCK, Keys.COMMA to Keys.NUMPAD_COMMA, Keys.PERIOD to Keys.NUMPAD_DOT, Keys.COMMA to Keys.NUMPAD_COMMA, Keys.ENTER to Keys.NUMPAD_ENTER, Keys.PLUS to Keys.NUMPAD_ADD, Keys.MINUS to Keys.NUMPAD_SUBTRACT
Added a QuadFloatTree class.
Desktop: Cubemap Seamless feature is now enabled by default when supported, can be changed via backend specific methods, see supportsCubeMapSeamless and enableCubeMapSeamless in both LwjglGraphics and Lwjgl3Graphics.
API Addition: TextureAtlas reads arbitrary name/value pairs for each region. See #6316.
TexturePacker writes using a new format when legacyOutput is false (default is true). TextureAtlas can read both old and new formats. See #6316.
[1.9.12]
[BREAKING CHANGE] iOS: Changed how Retina/hdpi handled on iOS. See #3709.
[BREAKING CHANGE] API Change: InputProcessor scrolled method now receives scroll amount for X and Y. Changed type to float to support devices which report fractional scroll amounts. Updated InputEvent in scene2d accordingly: added scrollAmountX, scrollAmountY attributes and corresponding setters and getters. See #6154.
[BREAKING CHANGE] API Change: Vector2 angleRad(Vector2) now correctly returns counter-clockwise angles. See #5428
[BREAKING CHANGE] Android: getDeltaTime() now returns the raw delta time instead of a smoothed one. See #6228.
Fixed vertices returned by Decal.getVertices() not being updated
Fixes Issue #5048. The function Intersector.overlapConvexPolygons now should return the right minimum translation vector values.
Update to MobiVM 2.3.11
API Change: Removed Pool constructor with preFill parameter in favor of using Pool#fill() method. See #6117
API Addition: Slider can now be configured to only trigger on certain mouse button clicks (Slider#setButton(int)).
Fixed GlyphLayout not laying out correctly with color markup.
Fixed TileDrawable not applying its scale correctly.
API Addition: Added epsilon methods to maps with float values.
API Addition: Added an insertRange method to array collections.
Fixed GestureDetector maxFlingDelay.
API Change: Changed default GestureDetector maxFlingDelay to Integer.MAX_VALUE (didn't work before, this matches that).
Gdx.files.external on Android now uses app external storage - see wiki article File handling for more information
Improved text, cursor and selection rendering in TextArea.
API Addition: Added setProgrammaticChangeEvents, updateVisualValue, round methods to ProgressBar/Slider.
iOS: Keyboard events working on RoboVM on iOS 13.5 and up, uses same API as on other platforms
API Addition: Added AndroidLiveWallpaper.notifyColorsChanged() to communicate visually significant colors back to the wallpaper engine.
API Change: AssetManager invokes the loaded callback when an asset is unloaded from the load queue if the asset is already loaded.
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Commits
87c1367
[maven-release-plugin] prepare release gdx-parent-1.9.143d1f76f
Merge pull request #6382 from mgsx-dev/fix/texture-arrray2294394
fix TextureArray mipmap generation, fixes #63809e9ecd4
Update CHANGES (#6373) [ci skip]add6031
Add a Graphics#setForegroundFPS() method (#6306).dcf0eef
New IosTestWrapper derived from GwtTestWrapper (#6365)e0ab1a2
Merge pull request #6370 from PokeMMO/upstream/robovm-imports-comments76fa650
Missing java.nio.Buffer import added.5e45563
Cast to Buffer (#6331)0c0233d
Readd accidently removed <imports> comments for robovm.Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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