Since our last release a little over a year ago, a great deal of work has been done! libGDX 1.11.0 brings improvements and new features in various areas – take a look at our blog post to find out more! If you are upgrading from an older version, be sure to also check out the Ultimate Migration Guide (1.9.10 to 1.10.0).
[BREAKING CHANGE] iOS: Increased min supported iOS version to 9.0. Update your Info.plist file if necessary.
[BREAKING CHANGE] Removed Maven and Ant build systems. libGDX is now solely built with Gradle. See https://libgdx.com/dev/from-source/ for updated build instructions.
[BREAKING CHANGE] Android Moved natives loading out of static init block, see #5795
[BREAKING CHANGE] Linux: Shared libraries are now built on Ubuntu 18.04 (up from Ubuntu 16.04)
[BREAKING CHANGE] The built-in font files arial-15.fnt and arial-15.png have been replaced with lsans-15.fnt and lsans-15.png; this may change some text layout that uses the built-in font, and code that expects arial-15 assets to be present must change to lsans-15.
[BREAKING CHANGE] Legacy LWJGL3 projects must update the sourceCompatibility to 1.8 or higher.
[BREAKING CHANGE] Android Removed hideStatusBar configuration, see #6683
[BREAKING CHANGE] Lwjgl3ApplicationConfiguration#useOpenGL3 was replaced by #setOpenGLEmulation
Gradle build now takes -PjavaVersion=7|8|9... to specify the Java version against which to compile libGDX. Default is Java 7 for everything, except the LWJGL3 backend, which is compiled for Java 8.
LWJGL3 extension: Added gdx-lwjgl3-glfw-awt-macos extension. Fixes GLFW in such a way, that the LWJGL3/libGDX must no longer run on the main thread in macOS, which allows AWT to work in parallel, i.e. file dialogs, JFrames, ImageIO, etc. You no longer need to pass -XstartOnFirstThread when starting an LWJGL3 app on macOS. See AwtTestLWJGL in gdx-tests-lwjgl3. For more information, see libgdx/libgdx#6772
API Addition: Added LWJGL3 ANGLE support for x86_64 Windows, Linux, and macOS. Emulates OpenGL ES 2.0 through DirectX (Windows), desktop OpenGL (Linux), and Metal (macOS). May become the preferred method of rendering on macOS if Apple removes OpenGL support entirely. May fix some OpenGL driver issues. More information here: libgdx/libgdx#6672
iOS: Update to MobiVM 2.3.16
Update to LWJGL 3.3.1
API Addition: ObjLoader now supports ambientColor, ambientTexture, transparencyTexture, specularTexture and shininessTexture
API Addition: PointSpriteParticleBatch blending is now configurable.
TOOLS Features: Blending mode and sort mode can be changed in Flame particle 3D editor.
API Addition: Polygon methods setVertex, getVertex, getVertexCount, getCentroid.
API Addition: TMX built-in tile property "type" is now supported.
API Addition: Octree structure.
API Addition: Added StringBuilder#toStringAndClear() method.
FirstPersonCameraController keys mapping is now configurable
Fix: GlyphLayout: Several fixes for color markup runs with multi-line or wrapping texts
API change: GlyphLayout#GlyphRun is now one GlyphRun per line. "color" was removed from GlyphRun and is now handled by GlyphLayout.
Gdx Setup Tool: Target Android API 30 and update AGP plugin to 4.1.3
API Fix: Sound IDs are now properly removed; this prevents changes to music instances with the same ID
API Fix: LWJGL3Net#openURI does now work on macOS & JDK >= 16
API Fix: Fixed a possible deadlock with AssetManager#dispose() and #clear()
API Change: Enable the AL_DIRECT_CHANNELS_SOFT option for Sounds and AudioDevices as well to fix stereo sound
API Addition: CameraInputController#setInvertedControls(boolean)
Brought the official and third-party extensions in gdx-setup up to date. Removed some unmaintained ones and added gdx-websockets & jbump.
API Fix: Escaped characters in XML attributes are now properly un-escaped
Bug Fix: AssetManager backslash conversion removed - fixes use of filenames containing backslashes
gdx-setup now places the assets directory in project root instead of android or core. See advanced settings (UI) or arguments (command line) if you don't want it in root.
API Fix: Resolved issues with LWJGL 3 and borderless fullscreen
API Addition: GeometryUtils,polygons isCCW, ensureClockwise, reverseVertices
API Addition: Added FreeTypeFontGenerator#hasCharGlyph method.
API Fix: Pool discard method now resets object by default. This fixes the known issue about Pool in libGDX 1.10.0.
API Addition: Split GWT reflection cache into two generated classes
API Fix: Fix Box2D memory leak with ropes on GWT
API Fix: Fix NPE in Type#getDeclaredAnnotation
API Addition: Add pause/resume methods to AudioDevice
API Fix: Protection against NullPointerException in World#destroyBody()
API Fix: Prevent repeated mipmap generation in FileTextureArrayData
Since our last release a little over a year ago, a great deal of work has been done! libGDX 1.11.0 brings improvements and new features in various areas – take a look at our blog post to find out more! If you are upgrading from an older version, be sure to also check out the Ultimate Migration Guide (1.9.10 to 1.10.0).
[BREAKING CHANGE] iOS: Increased min supported iOS version to 9.0. Update your Info.plist file if necessary.
[BREAKING CHANGE] Removed Maven and Ant build systems. libGDX is now solely built with Gradle. See https://libgdx.com/dev/from-source/ for updated build instructions.
[BREAKING CHANGE] Android Moved natives loading out of static init block, see #5795
[BREAKING CHANGE] Linux: Shared libraries are now built on Ubuntu 18.04 (up from Ubuntu 16.04)
[BREAKING CHANGE] The built-in font files arial-15.fnt and arial-15.png have been replaced with lsans-15.fnt and lsans-15.png; this may change some text layout that uses the built-in font, and code that expects arial-15 assets to be present must change to lsans-15.
[BREAKING CHANGE] Legacy LWJGL3 projects must update the sourceCompatibility to 1.8 or higher.
[BREAKING CHANGE] Android Removed hideStatusBar configuration, see #6683
[BREAKING CHANGE] Lwjgl3ApplicationConfiguration#useOpenGL3 was replaced by #setOpenGLEmulation
Gradle build now takes -PjavaVersion=7|8|9... to specify the Java version against which to compile libGDX. Default is Java 7 for everything, except the LWJGL3 backend, which is compiled for Java 8.
LWJGL3 extension: Added gdx-lwjgl3-glfw-awt-macos extension. Fixes GLFW in such a way, that the LWJGL3/libGDX must no longer run on the main thread in macOS, which allows AWT to work in parallel, i.e. file dialogs, JFrames, ImageIO, etc. You no longer need to pass -XstartOnFirstThread when starting an LWJGL3 app on macOS. See AwtTestLWJGL in gdx-tests-lwjgl3. For more information, see libgdx/libgdx#6772
API Addition: Added LWJGL3 ANGLE support for x86_64 Windows, Linux, and macOS. Emulates OpenGL ES 2.0 through DirectX (Windows), desktop OpenGL (Linux), and Metal (macOS). May become the preferred method of rendering on macOS if Apple removes OpenGL support entirely. May fix some OpenGL driver issues. More information here: libgdx/libgdx#6672
iOS: Update to MobiVM 2.3.16
Update to LWJGL 3.3.1
API Addition: ObjLoader now supports ambientColor, ambientTexture, transparencyTexture, specularTexture and shininessTexture
API Addition: PointSpriteParticleBatch blending is now configurable.
TOOLS Features: Blending mode and sort mode can be changed in Flame particle 3D editor.
API Addition: Polygon methods setVertex, getVertex, getVertexCount, getCentroid.
API Addition: TMX built-in tile property "type" is now supported.
API Addition: Octree structure.
API Addition: Added StringBuilder#toStringAndClear() method.
FirstPersonCameraController keys mapping is now configurable
Fix: GlyphLayout: Several fixes for color markup runs with multi-line or wrapping texts
API change: GlyphLayout#GlyphRun is now one GlyphRun per line. "color" was removed from GlyphRun and is now handled by GlyphLayout.
Gdx Setup Tool: Target Android API 30 and update AGP plugin to 4.1.3
API Fix: Sound IDs are now properly removed; this prevents changes to music instances with the same ID
API Fix: LWJGL3Net#openURI does now work on macOS & JDK >= 16
API Fix: Fixed a possible deadlock with AssetManager#dispose() and #clear()
API Change: Enable the AL_DIRECT_CHANNELS_SOFT option for Sounds and AudioDevices as well to fix stereo sound
API Addition: CameraInputController#setInvertedControls(boolean)
Brought the official and third-party extensions in gdx-setup up to date. Removed some unmaintained ones and added gdx-websockets & jbump.
API Fix: Escaped characters in XML attributes are now properly un-escaped
Bug Fix: AssetManager backslash conversion removed - fixes use of filenames containing backslashes
gdx-setup now places the assets directory in project root instead of android or core. See advanced settings (UI) or arguments (command line) if you don't want it in root.
API Fix: Resolved issues with LWJGL 3 and borderless fullscreen
API Addition: GeometryUtils,polygons isCCW, ensureClockwise, reverseVertices
API Addition: Added FreeTypeFontGenerator#hasCharGlyph method.
API Fix: Pool discard method now resets object by default. This fixes the known issue about Pool in libGDX 1.10.0.
API Addition: Split GWT reflection cache into two generated classes
API Fix: Fix Box2D memory leak with ropes on GWT
API Fix: Fix NPE in Type#getDeclaredAnnotation
API Addition: Add pause/resume methods to AudioDevice
API Fix: Protection against NullPointerException in World#destroyBody()
API Fix: Prevent repeated mipmap generation in FileTextureArrayData
Since our last release a little over a year ago, a great deal of work has been done! libGDX 1.11.0 brings improvements and new features in various areas – take a look at our blog post to find out more! If you are upgrading from an older version, be sure to also check out the Ultimate Migration Guide (1.9.10 to 1.10.0).
[BREAKING CHANGE] iOS: Increased min supported iOS version to 9.0. Update your Info.plist file if necessary.
[BREAKING CHANGE] Removed Maven and Ant build systems. libGDX is now solely built with Gradle. See https://libgdx.com/dev/from-source/ for updated build instructions.
[BREAKING CHANGE] Android Moved natives loading out of static init block, see #5795
[BREAKING CHANGE] Linux: Shared libraries are now built on Ubuntu 18.04 (up from Ubuntu 16.04)
[BREAKING CHANGE] The built-in font files arial-15.fnt and arial-15.png have been replaced with lsans-15.fnt and lsans-15.png; this may change some text layout that uses the built-in font, and code that expects arial-15 assets to be present must change to lsans-15.
[BREAKING CHANGE] Legacy LWJGL3 projects must update the sourceCompatibility to 1.8 or higher.
[BREAKING CHANGE] Android Removed hideStatusBar configuration, see #6683
[BREAKING CHANGE] Lwjgl3ApplicationConfiguration#useOpenGL3 was replaced by #setOpenGLEmulation
Gradle build now takes -PjavaVersion=7|8|9... to specify the Java version against which to compile libGDX. Default is Java 7 for everything, except the LWJGL3 backend, which is compiled for Java 8.
LWJGL3 extension: Added gdx-lwjgl3-glfw-awt-macos extension. Fixes GLFW in such a way, that the LWJGL3/libGDX must no longer run on the main thread in macOS, which allows AWT to work in parallel, i.e. file dialogs, JFrames, ImageIO, etc. You no longer need to pass -XstartOnFirstThread when starting an LWJGL3 app on macOS. See AwtTestLWJGL in gdx-tests-lwjgl3. For more information, see libgdx/libgdx#6772
API Addition: Added LWJGL3 ANGLE support for x86_64 Windows, Linux, and macOS. Emulates OpenGL ES 2.0 through DirectX (Windows), desktop OpenGL (Linux), and Metal (macOS). May become the preferred method of rendering on macOS if Apple removes OpenGL support entirely. May fix some OpenGL driver issues. More information here: libgdx/libgdx#6672
iOS: Update to MobiVM 2.3.16
Update to LWJGL 3.3.1
API Addition: ObjLoader now supports ambientColor, ambientTexture, transparencyTexture, specularTexture and shininessTexture
API Addition: PointSpriteParticleBatch blending is now configurable.
TOOLS Features: Blending mode and sort mode can be changed in Flame particle 3D editor.
API Addition: Polygon methods setVertex, getVertex, getVertexCount, getCentroid.
API Addition: TMX built-in tile property "type" is now supported.
API Addition: Octree structure.
API Addition: Added StringBuilder#toStringAndClear() method.
FirstPersonCameraController keys mapping is now configurable
Fix: GlyphLayout: Several fixes for color markup runs with multi-line or wrapping texts
API change: GlyphLayout#GlyphRun is now one GlyphRun per line. "color" was removed from GlyphRun and is now handled by GlyphLayout.
Gdx Setup Tool: Target Android API 30 and update AGP plugin to 4.1.3
API Fix: Sound IDs are now properly removed; this prevents changes to music instances with the same ID
API Fix: LWJGL3Net#openURI does now work on macOS & JDK >= 16
API Fix: Fixed a possible deadlock with AssetManager#dispose() and #clear()
API Change: Enable the AL_DIRECT_CHANNELS_SOFT option for Sounds and AudioDevices as well to fix stereo sound
API Addition: CameraInputController#setInvertedControls(boolean)
Brought the official and third-party extensions in gdx-setup up to date. Removed some unmaintained ones and added gdx-websockets & jbump.
API Fix: Escaped characters in XML attributes are now properly un-escaped
Bug Fix: AssetManager backslash conversion removed - fixes use of filenames containing backslashes
gdx-setup now places the assets directory in project root instead of android or core. See advanced settings (UI) or arguments (command line) if you don't want it in root.
API Fix: Resolved issues with LWJGL 3 and borderless fullscreen
API Addition: GeometryUtils,polygons isCCW, ensureClockwise, reverseVertices
API Addition: Added FreeTypeFontGenerator#hasCharGlyph method.
API Fix: Pool discard method now resets object by default. This fixes the known issue about Pool in libGDX 1.10.0.
API Addition: Split GWT reflection cache into two generated classes
API Fix: Fix Box2D memory leak with ropes on GWT
API Fix: Fix NPE in Type#getDeclaredAnnotation
API Addition: Add pause/resume methods to AudioDevice
API Fix: Protection against NullPointerException in World#destroyBody()
API Fix: Prevent repeated mipmap generation in FileTextureArrayData
Since our last release a little over a year ago, a great deal of work has been done! libGDX 1.11.0 brings improvements and new features in various areas – take a look at our blog post to find out more! If you are upgrading from an older version, be sure to also check out the Ultimate Migration Guide (1.9.10 to 1.10.0).
[BREAKING CHANGE] iOS: Increased min supported iOS version to 9.0. Update your Info.plist file if necessary.
[BREAKING CHANGE] Removed Maven and Ant build systems. libGDX is now solely built with Gradle. See https://libgdx.com/dev/from-source/ for updated build instructions.
[BREAKING CHANGE] Android Moved natives loading out of static init block, see #5795
[BREAKING CHANGE] Linux: Shared libraries are now built on Ubuntu 18.04 (up from Ubuntu 16.04)
[BREAKING CHANGE] The built-in font files arial-15.fnt and arial-15.png have been replaced with lsans-15.fnt and lsans-15.png; this may change some text layout that uses the built-in font, and code that expects arial-15 assets to be present must change to lsans-15.
[BREAKING CHANGE] Legacy LWJGL3 projects must update the sourceCompatibility to 1.8 or higher.
[BREAKING CHANGE] Android Removed hideStatusBar configuration, see #6683
[BREAKING CHANGE] Lwjgl3ApplicationConfiguration#useOpenGL3 was replaced by #setOpenGLEmulation
Gradle build now takes -PjavaVersion=7|8|9... to specify the Java version against which to compile libGDX. Default is Java 7 for everything, except the LWJGL3 backend, which is compiled for Java 8.
LWJGL3 extension: Added gdx-lwjgl3-glfw-awt-macos extension. Fixes GLFW in such a way, that the LWJGL3/libGDX must no longer run on the main thread in macOS, which allows AWT to work in parallel, i.e. file dialogs, JFrames, ImageIO, etc. You no longer need to pass -XstartOnFirstThread when starting an LWJGL3 app on macOS. See AwtTestLWJGL in gdx-tests-lwjgl3. For more information, see libgdx/libgdx#6772
API Addition: Added LWJGL3 ANGLE support for x86_64 Windows, Linux, and macOS. Emulates OpenGL ES 2.0 through DirectX (Windows), desktop OpenGL (Linux), and Metal (macOS). May become the preferred method of rendering on macOS if Apple removes OpenGL support entirely. May fix some OpenGL driver issues. More information here: libgdx/libgdx#6672
iOS: Update to MobiVM 2.3.16
Update to LWJGL 3.3.1
API Addition: ObjLoader now supports ambientColor, ambientTexture, transparencyTexture, specularTexture and shininessTexture
API Addition: PointSpriteParticleBatch blending is now configurable.
TOOLS Features: Blending mode and sort mode can be changed in Flame particle 3D editor.
API Addition: Polygon methods setVertex, getVertex, getVertexCount, getCentroid.
API Addition: TMX built-in tile property "type" is now supported.
API Addition: Octree structure.
API Addition: Added StringBuilder#toStringAndClear() method.
FirstPersonCameraController keys mapping is now configurable
Fix: GlyphLayout: Several fixes for color markup runs with multi-line or wrapping texts
API change: GlyphLayout#GlyphRun is now one GlyphRun per line. "color" was removed from GlyphRun and is now handled by GlyphLayout.
Gdx Setup Tool: Target Android API 30 and update AGP plugin to 4.1.3
API Fix: Sound IDs are now properly removed; this prevents changes to music instances with the same ID
API Fix: LWJGL3Net#openURI does now work on macOS & JDK >= 16
API Fix: Fixed a possible deadlock with AssetManager#dispose() and #clear()
API Change: Enable the AL_DIRECT_CHANNELS_SOFT option for Sounds and AudioDevices as well to fix stereo sound
API Addition: CameraInputController#setInvertedControls(boolean)
Brought the official and third-party extensions in gdx-setup up to date. Removed some unmaintained ones and added gdx-websockets & jbump.
API Fix: Escaped characters in XML attributes are now properly un-escaped
Bug Fix: AssetManager backslash conversion removed - fixes use of filenames containing backslashes
gdx-setup now places the assets directory in project root instead of android or core. See advanced settings (UI) or arguments (command line) if you don't want it in root.
API Fix: Resolved issues with LWJGL 3 and borderless fullscreen
API Addition: GeometryUtils,polygons isCCW, ensureClockwise, reverseVertices
API Addition: Added FreeTypeFontGenerator#hasCharGlyph method.
API Fix: Pool discard method now resets object by default. This fixes the known issue about Pool in libGDX 1.10.0.
API Addition: Split GWT reflection cache into two generated classes
API Fix: Fix Box2D memory leak with ropes on GWT
API Fix: Fix NPE in Type#getDeclaredAnnotation
API Addition: Add pause/resume methods to AudioDevice
API Fix: Protection against NullPointerException in World#destroyBody()
API Fix: Prevent repeated mipmap generation in FileTextureArrayData
Since our last release a little over a year ago, a great deal of work has been done! libGDX 1.11.0 brings improvements and new features in various areas – take a look at our blog post to find out more! If you are upgrading from an older version, be sure to also check out the Ultimate Migration Guide (1.9.10 to 1.10.0).
[BREAKING CHANGE] iOS: Increased min supported iOS version to 9.0. Update your Info.plist file if necessary.
[BREAKING CHANGE] Removed Maven and Ant build systems. libGDX is now solely built with Gradle. See https://libgdx.com/dev/from-source/ for updated build instructions.
[BREAKING CHANGE] Android Moved natives loading out of static init block, see #5795
[BREAKING CHANGE] Linux: Shared libraries are now built on Ubuntu 18.04 (up from Ubuntu 16.04)
[BREAKING CHANGE] The built-in font files arial-15.fnt and arial-15.png have been replaced with lsans-15.fnt and lsans-15.png; this may change some text layout that uses the built-in font, and code that expects arial-15 assets to be present must change to lsans-15.
[BREAKING CHANGE] Legacy LWJGL3 projects must update the sourceCompatibility to 1.8 or higher.
[BREAKING CHANGE] Android Removed hideStatusBar configuration, see #6683
[BREAKING CHANGE] Lwjgl3ApplicationConfiguration#useOpenGL3 was replaced by #setOpenGLEmulation
Gradle build now takes -PjavaVersion=7|8|9... to specify the Java version against which to compile libGDX. Default is Java 7 for everything, except the LWJGL3 backend, which is compiled for Java 8.
LWJGL3 extension: Added gdx-lwjgl3-glfw-awt-macos extension. Fixes GLFW in such a way, that the LWJGL3/libGDX must no longer run on the main thread in macOS, which allows AWT to work in parallel, i.e. file dialogs, JFrames, ImageIO, etc. You no longer need to pass -XstartOnFirstThread when starting an LWJGL3 app on macOS. See AwtTestLWJGL in gdx-tests-lwjgl3. For more information, see libgdx/libgdx#6772
API Addition: Added LWJGL3 ANGLE support for x86_64 Windows, Linux, and macOS. Emulates OpenGL ES 2.0 through DirectX (Windows), desktop OpenGL (Linux), and Metal (macOS). May become the preferred method of rendering on macOS if Apple removes OpenGL support entirely. May fix some OpenGL driver issues. More information here: libgdx/libgdx#6672
iOS: Update to MobiVM 2.3.16
Update to LWJGL 3.3.1
API Addition: ObjLoader now supports ambientColor, ambientTexture, transparencyTexture, specularTexture and shininessTexture
API Addition: PointSpriteParticleBatch blending is now configurable.
TOOLS Features: Blending mode and sort mode can be changed in Flame particle 3D editor.
API Addition: Polygon methods setVertex, getVertex, getVertexCount, getCentroid.
API Addition: TMX built-in tile property "type" is now supported.
API Addition: Octree structure.
API Addition: Added StringBuilder#toStringAndClear() method.
FirstPersonCameraController keys mapping is now configurable
Fix: GlyphLayout: Several fixes for color markup runs with multi-line or wrapping texts
API change: GlyphLayout#GlyphRun is now one GlyphRun per line. "color" was removed from GlyphRun and is now handled by GlyphLayout.
Gdx Setup Tool: Target Android API 30 and update AGP plugin to 4.1.3
API Fix: Sound IDs are now properly removed; this prevents changes to music instances with the same ID
API Fix: LWJGL3Net#openURI does now work on macOS & JDK >= 16
API Fix: Fixed a possible deadlock with AssetManager#dispose() and #clear()
API Change: Enable the AL_DIRECT_CHANNELS_SOFT option for Sounds and AudioDevices as well to fix stereo sound
API Addition: CameraInputController#setInvertedControls(boolean)
Brought the official and third-party extensions in gdx-setup up to date. Removed some unmaintained ones and added gdx-websockets & jbump.
API Fix: Escaped characters in XML attributes are now properly un-escaped
Bug Fix: AssetManager backslash conversion removed - fixes use of filenames containing backslashes
gdx-setup now places the assets directory in project root instead of android or core. See advanced settings (UI) or arguments (command line) if you don't want it in root.
API Fix: Resolved issues with LWJGL 3 and borderless fullscreen
API Addition: GeometryUtils,polygons isCCW, ensureClockwise, reverseVertices
API Addition: Added FreeTypeFontGenerator#hasCharGlyph method.
API Fix: Pool discard method now resets object by default. This fixes the known issue about Pool in libGDX 1.10.0.
API Addition: Split GWT reflection cache into two generated classes
API Fix: Fix Box2D memory leak with ropes on GWT
API Fix: Fix NPE in Type#getDeclaredAnnotation
API Addition: Add pause/resume methods to AudioDevice
API Fix: Protection against NullPointerException in World#destroyBody()
API Fix: Prevent repeated mipmap generation in FileTextureArrayData
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Bumps
gdxVersion
from 1.10.0 to 1.11.0. Updatesgdx-backend-lwjgl
from 1.10.0 to 1.11.0Release notes
Sourced from gdx-backend-lwjgl's releases.
Changelog
Sourced from gdx-backend-lwjgl's changelog.
... (truncated)
Commits
c8cdf57
sign natives2be2e3c
Merge branch 'master' of github.com:libgdx/libgdxbdd4d60
description in pom63a8fcb
Add missing changelog entries [CI Skip]117f73f
prep for 1.11.0 release (breaking changes)314f548
Added ChainShape#clear method (#6842)6e979c3
Fix Sprite's getColor() behavior (#6863)5f8b92a
Add AARCH64 support for gdx-lwjgl3-glfw-awt-macos6fa92b4
Extract iOS audio session management into methods on IOSAudio interface (#6849)075b2da
Case for Removal of Deprecated status on Lwjgl3ApplicationConfiguration.setTr...Updates
gdx-backend-android
from 1.10.0 to 1.11.0Release notes
Sourced from gdx-backend-android's releases.
Changelog
Sourced from gdx-backend-android's changelog.
... (truncated)
Commits
c8cdf57
sign natives2be2e3c
Merge branch 'master' of github.com:libgdx/libgdxbdd4d60
description in pom63a8fcb
Add missing changelog entries [CI Skip]117f73f
prep for 1.11.0 release (breaking changes)314f548
Added ChainShape#clear method (#6842)6e979c3
Fix Sprite's getColor() behavior (#6863)5f8b92a
Add AARCH64 support for gdx-lwjgl3-glfw-awt-macos6fa92b4
Extract iOS audio session management into methods on IOSAudio interface (#6849)075b2da
Case for Removal of Deprecated status on Lwjgl3ApplicationConfiguration.setTr...Updates
gdx-box2d
from 1.10.0 to 1.11.0Release notes
Sourced from gdx-box2d's releases.
Changelog
Sourced from gdx-box2d's changelog.
... (truncated)
Commits
c8cdf57
sign natives2be2e3c
Merge branch 'master' of github.com:libgdx/libgdxbdd4d60
description in pom63a8fcb
Add missing changelog entries [CI Skip]117f73f
prep for 1.11.0 release (breaking changes)314f548
Added ChainShape#clear method (#6842)6e979c3
Fix Sprite's getColor() behavior (#6863)5f8b92a
Add AARCH64 support for gdx-lwjgl3-glfw-awt-macos6fa92b4
Extract iOS audio session management into methods on IOSAudio interface (#6849)075b2da
Case for Removal of Deprecated status on Lwjgl3ApplicationConfiguration.setTr...Updates
gdx-freetype
from 1.10.0 to 1.11.0Release notes
Sourced from gdx-freetype's releases.
Changelog
Sourced from gdx-freetype's changelog.
... (truncated)
Commits
c8cdf57
sign natives2be2e3c
Merge branch 'master' of github.com:libgdx/libgdxbdd4d60
description in pom63a8fcb
Add missing changelog entries [CI Skip]117f73f
prep for 1.11.0 release (breaking changes)314f548
Added ChainShape#clear method (#6842)6e979c3
Fix Sprite's getColor() behavior (#6863)5f8b92a
Add AARCH64 support for gdx-lwjgl3-glfw-awt-macos6fa92b4
Extract iOS audio session management into methods on IOSAudio interface (#6849)075b2da
Case for Removal of Deprecated status on Lwjgl3ApplicationConfiguration.setTr...Updates
gdx
from 1.10.0 to 1.11.0Release notes
Sourced from gdx's releases.
Changelog
Sourced from gdx's changelog.
... (truncated)
Commits
c8cdf57
sign natives2be2e3c
Merge branch 'master' of github.com:libgdx/libgdxbdd4d60
description in pom63a8fcb
Add missing changelog entries [CI Skip]117f73f
prep for 1.11.0 release (breaking changes)314f548
Added ChainShape#clear method (#6842)6e979c3
Fix Sprite's getColor() behavior (#6863)5f8b92a
Add AARCH64 support for gdx-lwjgl3-glfw-awt-macos6fa92b4
Extract iOS audio session management into methods on IOSAudio interface (#6849)075b2da
Case for Removal of Deprecated status on Lwjgl3ApplicationConfiguration.setTr...Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
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