Open Abb4 opened 1 year ago
In #5 I added a NavigateTowards2dNodes to simulate chasing and patrolling behavior. This behaviors can be expanded so that the enemy chases player, inflicts damage and then stops chasing, allowing the player to escape and hide
NavigateTowards2dNodes
In #5 I added a
NavigateTowards2dNodes
to simulate chasing and patrolling behavior. This behaviors can be expanded so that the enemy chases player, inflicts damage and then stops chasing, allowing the player to escape and hide