daniu54 / earie-treasures

A 2d top-down loot-em-up with horror and stealth elements
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Add abstraction for patrol routes #13

Open Abb4 opened 1 year ago

Abb4 commented 1 year ago

Currently NavMesh2DSeeker uses a Godot.Array to represent movement targets (see #5). We may need a more robust solution for navigation towards static waypoints and a different solution for seeking mobile targets.