In #24 It was mentioned, that we could implement AI graphs in godot to represent complex AI behavior. I have seen a nice graph/state machine implementation for animations in godot (example image). I hope godot offers something similar to implement AI transitions.
In #24 the following states were suggested: 'PATROL','DETECTED','CHASE' and 'GAMEOVER'. It would be cool to implement a proof of concept for such an AI graph.
In #24 It was mentioned, that we could implement AI graphs in godot to represent complex AI behavior. I have seen a nice graph/state machine implementation for animations in godot (example image). I hope godot offers something similar to implement AI transitions.
In #24 the following states were suggested: 'PATROL','DETECTED','CHASE' and 'GAMEOVER'. It would be cool to implement a proof of concept for such an AI graph.