daniu54 / earie-treasures

A 2d top-down loot-em-up with horror and stealth elements
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Investigate how to implement AI state machines/graphs in godot #28

Open Abb4 opened 1 year ago

Abb4 commented 1 year ago

In #24 It was mentioned, that we could implement AI graphs in godot to represent complex AI behavior. I have seen a nice graph/state machine implementation for animations in godot (example image). I hope godot offers something similar to implement AI transitions.

In #24 the following states were suggested: 'PATROL','DETECTED','CHASE' and 'GAMEOVER'. It would be cool to implement a proof of concept for such an AI graph.

Abb4 commented 1 year ago

Will probably be implemented as a followup of #10