daniu54 / earie-treasures

A 2d top-down loot-em-up with horror and stealth elements
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Concept for hiding enemies from players while still indicating their presence #39

Open Abb4 opened 1 year ago

Abb4 commented 1 year ago

It is possible to hide the enemies in the darkness and provide zero indication of their presence. This adds a claustrophobic feel to the game (e.g. Endoparasitic).

Maybe for our game it would be better to provide some indication of the enemies presence. This would have the following advantages:

Perfect example of this is Alien Isolation, which provided a tracker for the alien, or amnesia the bunker which indicated the presence of the enemy with scary sounds and lighting.

I thought we could use sound effects. But it is also possible to use sound indicators generated by enemy movement (circular sound wave visuals?). One should not make this indicator too precise, since that takes away from the fear factor

Probably best to do this issue after

Abb4 commented 1 year ago

We could use sounds to indicate monster presence when not seen by the player: #57