daniu54 / earie-treasures

A 2d top-down loot-em-up with horror and stealth elements
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Add gizmos for waypoints and waypoint paths #45

Open Abb4 opened 11 months ago

Abb4 commented 11 months ago

Currently waypoints are just 2d nodes. Its difficult to visually imaginge a patrol route by simply looking at the nodes themselves. It would be nice to draw arrows between these nodes to see the patrol route.

Bonus points for drawing an extra arrow from last to first waypoint, if the patrol route should be repeated by the ai.

Maybe consider implementing waypoints as extensible classes/nodes to future proof them.

Should probably be done once #10 and #13 are completed