Currently waypoints are just 2d nodes. Its difficult to visually imaginge a patrol route by simply looking at the nodes themselves. It would be nice to draw arrows between these nodes to see the patrol route.
Bonus points for drawing an extra arrow from last to first waypoint, if the patrol route should be repeated by the ai.
Maybe consider implementing waypoints as extensible classes/nodes to future proof them.
Should probably be done once #10 and #13 are completed
Currently waypoints are just 2d nodes. Its difficult to visually imaginge a patrol route by simply looking at the nodes themselves. It would be nice to draw arrows between these nodes to see the patrol route.
Bonus points for drawing an extra arrow from last to first waypoint, if the patrol route should be repeated by the ai.
Maybe consider implementing waypoints as extensible classes/nodes to future proof them.
Should probably be done once #10 and #13 are completed