daniu54 / earie-treasures

A 2d top-down loot-em-up with horror and stealth elements
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Concept game-as-roguelike #49

Open Abb4 opened 10 months ago

Abb4 commented 10 months ago

I am unsure if we want to implement a fully fledged roguelike for 1.0. Or if we even want to do a rogue like at all.

Initially I envisioned the game to be a tarkoff-like loot-extraction like game but I am open to discussion. Either way we should at least have a decision written down, of what we want or do not want.

I have created a github discussion here.

The result of this issue should be a committed design document. I would suggest excalidraw file format, since these diagrams can be serialized and committed to git, including the images embedded within.

This should probably be done after #12

softwaredev101 commented 10 months ago

I wouldn't like it to be rouge-like/lite which stems from the fact that each rouge-something has the same problem in conjunction with horror elements: It gets stale after some time since you will either way know how you will die until you have surpassed some skill level. For instance, if you start playing "Dead Cells", you are "under"-equipped. However, with time you get better weapons and abilities and "conquer" the world. If one argues this way, at some point all tension ceases since we know what the player would have to do. However, I'd want the player to never feel safe (hence, the suggestion with the stalking AI already signalizes it).