Currently we use NavigateTowards2dNodes as a wrapper around NavigationAgent2D to navigate between mutliple waypoints. The code does not explicitly handle the "waypoint unreachable" case.
The goal of this issue is to investigate what godot does and maybe reflect "waypoint unreachable" case using error messages
Currently we use
NavigateTowards2dNodes
as a wrapper aroundNavigationAgent2D
to navigate between mutliple waypoints. The code does not explicitly handle the "waypoint unreachable" case.The goal of this issue is to investigate what godot does and maybe reflect "waypoint unreachable" case using error messages