daniu54 / earie-treasures

A 2d top-down loot-em-up with horror and stealth elements
0 stars 0 forks source link

Investigate how godots `NavigationAgent2D` signals unreachable targets, add logging for these cases #6

Open Abb4 opened 1 year ago

Abb4 commented 1 year ago

Currently we use NavigateTowards2dNodes as a wrapper around NavigationAgent2D to navigate between mutliple waypoints. The code does not explicitly handle the "waypoint unreachable" case.

The goal of this issue is to investigate what godot does and maybe reflect "waypoint unreachable" case using error messages